Turning Point is an incredibly frustrating
game, in that it has the potential to be
something excellent but never comes close
to achieving it. Poor gameplay, substandard
graphics and a lack of vision severely
limit its appeal to shooter fans.
SCORE
31/MAR/08
40%
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Alternative history has been a hot
topic for a long time, particularly
with regards to World War II. Philip
K Dick wrote about the occupation
of America by the Nazis in The Man In The
High Castle, while more recently videogames
such as Command & Conquer have explored
the ‘what if’ scenario that we seem to have
a fascination with as a civilisation. Turning
Point: Fall Of Liberty examines the possibility
of a Nazi invasion of America had Winston
Churchill died in the car accident that
crippled him during the Thirties, and if the
USA had continued its policy of isolation
during the war.
With such an interesting backstory
and rich opportunities
for some excellent
storytelling then, it’s a
shame that Turning Point
fails to deliver on nearly
every front. The storyline
is tepid at best, with supremely uninteresting
characters that are almost impossible to
engage with, while the overarching plot
never receives the kind of detail that it
deserves. The gameplay is fragmented, with
frame rate issues and a number of poorly
executed attempts to inject some sort of
next-generation feel to the proceedings.
The grenade indicator, for instance, while
reminiscent of that in Call Of Duty 4, never
really works as well as its far superior cousin.
Weapon models are too large for the screen,
and an overly reliant emphasis on the iron
sights pulls you out of any kind of adrenal
fl ow that you may happen upon during the
action. Added to this is a clumsy melee
system, and the fact that the enemy AI is
mediocre at best – we were never once
outfl anked or pressed too hard by the hordes
of the Third Reich. It’s an incredibly dull
game to play, not helped in the least by the
perpetual sense of underachievement that
we had while making our way through the
brief single-player campaign.
With such an interesting backstory
and rich opportunities
for some excellent
storytelling then, it’s a
shame that Turning Point
fails to deliver on nearly
every front. The storyline
is tepid at best, with supremely uninteresting
characters that are almost impossible to
engage with, while the overarching plot
never receives the kind of detail that it
deserves. The gameplay is fragmented, with
frame rate issues and a number of poorly
executed attempts to inject some sort of
next-generation feel to the proceedings.
The grenade indicator, for instance, while
reminiscent of that in Call Of Duty 4, never
really works as well as its far superior cousin.
Weapon models are too large for the screen,
and an overly reliant emphasis on the iron
sights pulls you out of any kind of adrenal
fl ow that you may happen upon during the
action. Added to this is a clumsy melee
system, and the fact that the enemy AI is
mediocre at best – we were never once
outfl anked or pressed too hard by the hordes
of the Third Reich. It’s an incredibly dull
game to play, not helped in the least by the
perpetual sense of underachievement that
we had while making our way through the
brief single-player campaign.
Imagine Publishing Ltd, Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ
Registered company 5374037 (England) : VAT No 864 6042 18
Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson