Project 8 is a breath of fresh air after
the Jackass-centric previous games.
Furthermore, the inclusion of Sixaxis tilt
for balancing and an open world without
hide-the-load-screen
sections make this
the best Hawk game
since the third.
SCORE
05/MAR/07
85%
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New platform, new beginning
– that’s the ethos of Tony Hawk’s
Project 8. And it’s a good thing too:
just as we’d become tired of the
lame Jackass humour that had crept into this
franchise, Neversoft yanks that crap back out
again. Project 8 is the Hawk back at his straightfaced
best. Oh sure, there’s heaps of kooky
humour, but there’s nothing compared to the
lunacy of American Wasteland.
Tony is putting together a team of skaters
– the illustrious Project 8 – and he’s holding
a number of events in your hometown of
Podunk. You begin at the very bottom of a tall
list and have to work your way to the top by,
unsurprisingly, completing tasks – all of them
set to Amateur, Pro and Sick levels. That’s the set
up. Unlike American Wasteland, Neversoft isn’t
telling a story. It instead focuses on what made
this franchise so popular: the skating.
The most important addition is Nail the Trick.
How it works is simple:
any time you get big air,
hit both analogue sticks
down and the camera
zooms in on your two
feet and the board. The left stick controls your
left leg and the right stick your right. Move them
in varying degrees, opposing one another or
meeting, and your legs will do the same in the
game. The best thing about Nail the Trick is that
it isn’t mandatory: if you suck at it, the game’s
perfectly playable without it. It’s to be used as and
when you see fit – though it does require some
mastery. Speaking of which, it’s worth mentioning
the difficulty levels again. While inexperienced
players will have little trouble hitting Amateur or
Pro, Sick is the true measure of talent.
It’s a good thing the game feels as good as it
always has on a Sony platform, even without the
rumble. You can even control the whole game
with the tilt feature – though we strongly suggest
just putting the balance on tilt. That way, you still
use the analogue stick to move – but balancing
feels much more intuitive using the controller.
Although it feels great on PlayStation 3, one
can’t help but notice that it looks worse than its
360 cousin. Fair enough, but we’ll take better
gameplay over looks any day – especially when
it’s such a return to form as Project 8. Welcome
back, Tony.
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