|
|
|
|
|
REVIEW TONY HAWK'S PROVING GROUND |
|
|
|
|
|
|
|
|
|
PUBLISHER
|
ACTIVISION
|
|
|
|
|
|
|
|
|
|
|
|
DEVELOPER
|
NEVERSOFT
|
|
|
|
|
|
|
|
|
|
|
|
GENRE
|
EXTREME SPORTS
|
|
|
|
|
|
|
|
|
|
|
|
PLAYERS
|
1-8
|
|
|
|
|
|
|
|
|
|
|
|
PRICE
|
£49.99
|
|
|
|
|
|
|
|
|
|
|
|
RELEASE DATE
|
OUT NOW
|
|
|
|
|
|
|
|
|
|
|
|
A colossal disappointment, especially
after last year’s Project 8, and most
certainly in the face of EA’s Skate. The
one thing this franchise needs is a good
year off. Activision, let the Hawkman
put his feet up... on a sofa.
|
|
|
|
|
|
|
|
|
|
|
|
SCORE
05/NOV/07 |
72% |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
 |
|
| TONY HAWKS PROVING GROUND GAMEPLAY VIDEO
|
|
|
|
|
|
|
|
To view this trailer, you will need to Adobe Flash Player already pre-installed.
|
|
|
|
|
|
|
|
|
 |
|
|
|
Nine games after the franchise’s
inception, and while the
gameplay hasn’t changed too
much since the introduction
of the revert in Tony Hawk’s 3, or Nail The
Trick in Project 8, one thing we always
expect is a difference in aesthetics.
Between last year’s Project 8 and Proving
Ground that has certainly happened –
however, this time, Neversoft has churned
out one helluva fugly looking sequel.
Based on the continuously growing East
Coast skater scene, which incorporates
Baltimore, Philly and Washington DC, Tony
Hawk’s Proving Ground is dark and rustic,
a ton of graffiti strewn all over the walls,
puddles in the street, overcast weather
above. It’s all... well... dull.
As far as travel journalism to imaginary
places is concerned, the East Coast is
a terrible place to look at – in the game,
of course. We’d much rather spend time
back in the town of Project 8’s Podunk
than spend even a couple of hours here.
No offence to any East Coast readers out
there who may be reading this. Whatever
chance there is of that.
But even worse than having one really
dull and ugly environment is the fact the
game seems intent on putting you off
the sport altogether. While EA’s Skate
glamorises the world of skating without
ever falling into a realm of self-parody,
therefore making it all the more believable,
Proving Ground is damned from the start.
Some of the boarders you’ll meet, the
majority of them based, as ever, on real
skating superstars, are, frankly, absolute
idiots. No offence to Lance Mountain, but if
he’s anything like the way Proving Ground
portrays him, with a bodyguard willing to
beat the crap out of the player simply for
taking an interest in the guy, then we hope
the rest of his career,
frankly, hits the shitter.
|
|
|
|
 |
|
 |
|
|
|
Then there’s the way it tries to make horrible
actions seem cool. At one point you’re tasked with taking
down a gang of degenerates as they’ve
been homing in on your skating turf and
taking it as their own – kicking the arse
of anyone who ventures in. These gimps
deserve to go down, and the way you do
so, by slamming into them and sending
them flying off rooftops, bridges, over
steep gaps and so forth, makes for some
of the most enjoyable stuff in the game.
Watching them fly end over end through
the air into a river in slow-motion is as
stupid as it is fun. But the way it trains
you to slam into people is quite shocking:
you essentially knock the living crap out
of a small construction crew on a bridge
overlooking a long river. Because… well,
because it’s très cool, or something.
Skaters must love that kind of crap.
Alas, you’re not here for comments on
how harsh this year’s new Tony Hawk’s
is, or how dull the weather proves, you’re
here for skating. And it really must be
said: unless you’re an absolute Tony
Hawk’s freak, you’d be much better off
investing your money in Skate – easily
the best thing that has happened to the
genre since, well, the first Tony Hawk’s
game in 1999. Or, if you can’t be bothered
with a game like Skate, that essentially
dropkicks everything you think you know
about skating by way of its revolutionary
‘Flickit’ controls, we’d recommend going
back to Project 8. Not only did it put the
franchise back on track after more than
a couple of bum notes post-Tony Hawk’s
4, it still stands without doubt as the best
Hawkman game in years.
And it isn’t too serious, either. The
vibrancy of the colours, not to mention
the structure of the game and the town
of Podunk are enough to prove that
Neversoft’s head is in the exact wrong
place this year. And speaking of years, it’s
about time Neversoft took one off – or
perhaps concentrated on a sequel to the
underrated Gun, or a brand new IP. Just
something to give the developer time
away from the Tony Hawk’s franchise
because it’s becoming a victim of the
kitchen sink mentality – in other words:
another year, another game, better
cram as much as we can into it then.
|
|
|
|
 |
|
 |
|
|
|
And here’s what’s most disappointing:
the only thing Neversoft really has to
do to satiate us die-hard Tony Hawk’s
fans is create a big, colourful and fun
environment, and just let us skate and
rack those combos up within it. That’s it.
We don’t need some flimsy attempt
at a storyline, nor do we need to rig
jumps, formulate careers or try to be
as hardcore as possible. All we need is
a large environment, a board and high
combos. It’s telling of Proving Ground’s
quality that it lets you access arcade
machines that reset the game to play
like older Tony Hawk’s games, S K A T
E/C O M B O collecting and all, and that
everything in the arcade mode eclipses
the proper game. The only ground proven
is that there’s really nothing very new
here any more.
Craig Gilmore
|
|
|
|
|
|
|
|