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REVIEW TIMESHIFT |
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PUBLISHER
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SIERRA
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DEVELOPER
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SABER INTERACTIVE
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GENRE
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FIRST PERSON SHOOTER
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PLAYERS
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1-16
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PRICE
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£44.99
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RELEASE DATE
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OUT NOW
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Fun in short controlled bursts, but far too
straightforward and repetitive to stand
up to long, involved periods of play. If you
liked Resistance, you’ll probably enjoy
TimeShift, but if
Half-Life 2 is more
your bag, then
maybe not. |
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SCORE
07/JAN/08 |
72% |
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We’ve invented a new minigame
within TimeShift, one
that its designers didn’t
intend when they were
putting the game together. We’re pretty
sure that means we can call it ‘emergent
gameplay’. Anyway, it’s called ‘Spot The
Leg’, it’s probably the most fun you can
have in TimeShift, and we
fully expect it to be officially
incorporated into ‘TimeShift
2’. Here’s how it works…
Get a bunch of buddies
gathered together around
the television. One of you plays TimeShift
– everyone else plays ‘Spot The Leg’.
Whoever’s playing TimeShift has to slow
time then kill an enemy using an explosive
weapon. The first player to correctly
identify which piece of the ensuing debris
is a leg gets a point. Repeat this process
until the TimeShift player dies, then tot
up the points and declare the player with
the highest score the winner. It works
even better if you pre-record the footage
(no pun intended) in secret and play back
each explosion frame-by-frame, but we
appreciate you might not have the facilities
to do it that way. |
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So yeah, the best thing about TimeShift
is its explosions and subsequent plumes
of debris, especially when the explosion
is centred on someone’s face and the
debris is made up of bits of their body.
And the best thing about TimeShift’s time
manipulation powers is that they allow you
to watch these explosions in glorious slow
motion. It’s just unfortunate then that their
impact on the actual gameplay is much
less significant.
As you might already know, TimeShift’s
twist on the usual FPS formula is that you
can slow down, pause and rewind time to
give yourself an edge over your enemies.
In combat, slow and pause are obviously
good for making your enemies much
easier to hit and for making it much harder
for them to hit you, and rewind is handy for
returning grenades to sender. Apart from
that, there are ‘puzzles’, but given that the
time power you need for each situation
is chosen for you, they never require very
much puzzling on your part and they get
very samey, very quickly, anyway. For
example, there are a lot of puzzles where
you have to hit a button to activate a door or
platform or elevator then slow time so that
you can get through it or on it or whatever. It
breaks things up a little bit we suppose, but
Portal this ain’t.
The combat doesn’t involve much
ingenuity either. Every encounter tends
to play out in pretty much the same way:
slow time, attack, hide while time power
recharges, slow time again, attack again,
hide again, and so on. That’s not to say it
isn’t fun – spectacular, mindless violence
is always fun, as far as we know – just that
it’s very much the same flavour of fun
over and over again. It doesn’t help that
your time power recharges very quickly,
and that the weapons generally feel very
overpowered – many allow for easy one-hit
kills, and you’ll find crates with infinite
supplies of all ammo types at regular
intervals throughout the game. It’s not
exactly piss-easy, as it will kick your ass
if you do something stupid, but it does
reward caution and common sense more
than skill and reflexes – you get killed for
being careless not for being crap – which is
what can make it start to get boring once
your initial delight at its upbeat, lighthearted
approach to extreme violence has
started to wear thin.
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TimeShift was originally intended to
appear on the Xbox 360, but has been
through a change of platform, change of
publisher and complete overhaul of its look
and story. All of this upheaval may have
made it better than it would otherwise
have been, but it’s also made it later and
more disjointed than it would have been.
Despite the flashes of quality eye candy
it throws up from time to time, it still feels
dated. And it still feels like Saber wasn’t
entirely sure what it was doing with the
property. This would explain both the halfarsed
implementation of the time powers
and the totally unintelligible story, anyway.
All of the most fun things to do in
TimeShift involve creative input on your
part. ‘Spot The Leg’ is just one example.
We also challenged each other to launch
enemies as high into the air as possible by
freezing time while they’re in midair then
crouching underneath them and shooting
them upwards with a shotgun. It’s possible
to get them several stories into the air.
Stuff like this goes to show that there’s a
lot of potential at TimeShift’s core and that
so much more could have been done with
it. If we’d have felt in any way encouraged
to experiment more freely with our time
powers, and been rewarded for doing so,
then we reckon we would have had a great
time with TimeShift from start to finish. As
it is, it’s fun for a while, but only before it
descends into mind-numbing repetition.
Gavin Mackenzie
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