|
|
|
|
|
REVIEW TIME CRISIS 4 |
|
|
|
|
|
|
|
|
|
PUBLISHER
|
NAMCO BANDAI
|
|
|
|
|
|
|
|
|
|
|
|
DEVELOPER
|
IN-HOUSE
|
|
|
|
|
|
|
|
|
|
|
|
GENRE
|
THIRD-PERSON SHOOTER
|
|
|
|
|
|
|
|
|
|
|
|
PLAYERS
|
1-2
|
|
|
|
|
|
|
|
|
|
|
|
PRICE
|
£64.99
|
|
|
|
|
|
|
|
|
|
|
|
RELEASE DATE
|
OUT NOW
|
|
|
|
|
|
|
|
|
|
|
|
Although it can be enjoyable, the numerous
irritants in Time Crisis 4 make it diffi cult to
feel completely satisfi ed. A better
FPS mode, gun and conversion
would make a huge difference!
|
|
|
|
|
|
|
|
|
|
|
|
SCORE
27/APR/07 |
67% |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
 |
|
|
|
The lightgun genre is not what it
used to be. Five years ago it was
a defi nite fan favourite, with the
likes of Vampire Night, Virtua Cop:
Elite Edition and, of course, Time Crisis II
and 3 pleasing PS2 gamers the world over.
However, as time has gone on, it has faded
away, doomed to a select few who would
fl ock to arcades to get their kick. Finally,
with the PlayStation 3 kicking into full gear,
Namco Bandai has ported Time Crisis 4 to
the machine. Unfortunately, it’s unlikely to
reignite the fi eld.
Now, don’t get us wrong, those still
holding a candle for lightgun games and the
Time Crisis series, in particular, will fi nd this
sits perfectly within their collection. Our
main problem is that while the standard
shooting experience is good, the era of high
defi nition makes it incredibly diffi cult to
feel as in control as you
have done in the past.
The new setup, which
is achieved by placing
two sensors at the
top of your television,
doesn’t feel as precise as the G-Con 2’s
simple plug, point and shoot system and,
although you can adjust it to some degree,
it is irritating.
|
|
|
|
 |
|
 |
|
|
|
Furthermore, when you convince a friend
to come round and join in the action, Time
Crisis hits a new low. We all expect to have
to put up with our beloved split-screen,
but why, oh why, did Namco decide to
whack huge borders everywhere and put
the screen in a letterbox format? It makes
it almost impossible to play, confuses the
calibration even further and eventually
you will purposefully break one of your
guns simply so you can return to some
single-player action.
Even worse than this is the beyond
terrible fi rst-person mode. In an attempt
to increase Time Crisis’s longevity, a
long-criticised point of lightgun games
on a console, a brand new FPS adventure
has been added. While in theory this is a
great idea, in practice it’s not fun… at all!
The controls are far too complicated, the
gameplay too elementary to feel engaging
and, overall, feels like a wasted opportunity.
|
|
|
|
 |
|
 |
|
|
|
There is some fun to be had with Time
Crisis 4 because the design is the same
as it’s ever been. Like always, some will be
highly disapproving of this whereas fans will
be pleased nothing has changed. Alas,
even the latter will have to admit that
number four falls slightly fl at due to the odd
G-Con 3, pointless extra modes and a game
which, to be honest, isn’t as good as the
previous instalments.
Simon Miller
|
|
|
|
|
|
|
|