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REVIEW SPIDERMAN 3 |
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PUBLISHER
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ACTIVISION
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DEVELOPER
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TREYARCH
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GENRE
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ADVENTURE
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PLAYERS
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1
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PRICE
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£49.99
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RELEASE DATE
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OUT NOW
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Not only is this just another terrible film-to-game
adaptation, it’s also one of the
biggest missed opportunities we’ve seen in
some time. If ever proof was needed that
the next generation is in the games and
not the console, this is it.
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SCORE
20/JUN/07 |
33% |
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Surely this is the biggest
disappointment of the next
generation so far. And not because
it’s a poor adaptation of a poor
film but because, more than anything else
released on PS3 to date, it shows how little
some publishers and developers care about
making the most of the fantastic hardware
in front of them and genuinely entertaining
their loyal customer (you). The suspicion
that, for many publishers at least, it really is
all about money is all but confirmed here;
with Spider-Man 3 there is no progression
in the series from the previous generation,
there is no innovation and,
crucially, there is no fun.
Of course, in the run-up to
this title’s release there was
the inevitable hype designed
to convince people that this was, in fact, a
next-generation title. Most of this involved
boasting about the manner in which the
developers had resolved the linearity issues
that plagued the previous Spider-Man titles,
so it should say plenty that it’s here where
the game is most disappointing. As well as
mechanically working your way through
the story chapters involving Mary Jane, the
Goblin, Sandman and Venom, you’re also
asked to take on several other missions,
some of which involve photography
freelance, human-sized lizards, and gangs
that go by ridiculous names. The idea is
that it gives you variety, but really it’s just
more linearity disguised as variety. There’s
nothing like the freedom we’d hoped
for on the PlayStation 3 – just plodding,
uninvolving plots and minimal choice.
Decorating the chapters are some
rather uninspired conflicts with countless
nondescript henchmen. Unsurprisingly,
these conflicts usually mean nothing more
than a bit of fisticuffs, so at times the
game can feel like a series of scraps held
together by a bit of webswinging and some
flimsy storylines, mainly because that’s
precisely what it is. This wouldn’t be too
dreadful a scenario, however, if the combat
wasn’t monotonous, tedious, buttonbashing
dross, which it is. As with the other
Spider-Man titles, it’s all about you furiously
thumb-thumping at the punch and kick
buttons, occasionally pulling off a combo
and throwing a special move into the mix.
It’s an uninspired process and it’s not long
before you feel as though you’re just going
through the motions waiting for the screen
to clear.
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It’s not all fists and feet though, and a fair
number of the missions feature some rather
uninteresting quick-time events. There are
even moments when you have to defuse
a bomb by doing precisely as you’re told.
Welcome to the next generation.
Of course, it’s not all bad news – there are
at least some positives in the control system.
As in Spider-Man 2 and Ultimate Spider-
Man, the webbed wonder moves swiftly and
smoothly through the New York air. Most
of his abilities are executed by a simple
press of a button and the camera isn’t too
obstructive (unless you’re climbing on
ceilings, in which case it’s hideous). However,
despite their indisputable functionality, we
can’t help but feel a little disappointed that
the developer didn’t bother to better use
the Sixaxis in a more interesting manner.
We’re not necessarily suggesting that the tilt
function should have been implemented, but
better use could certainly have been made of
the shoulder triggers. This really exemplifies
the developer’s failure to in any way embrace
the next-generation technology.
But what of the webswinging itself? Having
long been the most entertaining aspect
of the series, many were wondering how
it would fare on the PlayStation 3. The
unfortunate answer is: exactly the same
as it has done on the PlayStation 2. We say
unfortunate because even though this should
be just as enjoyable as it was in previous
titles, it has, like so many other videogame
elements that aren’t nurtured properly,
become stale and dull. Gone is the thrill
you’d feel as you zipped through the air, gone
is the joy, gone is the hope that this series
could ever live up to its promise. Matters
aren’t helped by the knowledge that you’re
only ever on your way to another repetitive
mission, but this element is really just tedious
all on its own.
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Perhaps things could have been improved
by having a city that didn’t look so hopelessly
brown, but we’ll never know as every inch
of Spider-Man 3’s New York seems to be
covered in a thin layer of muck. A wellrealised
expansive city should have been a
selling point but, like the rest of the game’s
visuals, it feels flat, dull and completely
unappealing. This, we suppose, is the price
we pay for other people’s strict deadlines
and inability to conjure up anything
aesthetically exciting from one of the
most captivating cities on the planet. The
increased size also serves little purpose
other than to make the travelling between
levels that much more infuriating.
At this juncture, we shall resist the
temptation to be too pessimistic – we
still feel as though there could be a truly
superb superhero game on this console
– but there’s no denying that this is a
lame, unenthralling title that would have
disappointed on PlayStation 2 let alone
PlayStation 3. Miserable stuff.
Aaron Asadi
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