Technical errors frowned upon after the
release of Sonic Adventure on Dreamcast
still continue to put in an appearance
almost a decade later, making for a flat
disappointment of a game. My,
how we’re tired of saying that.
SCORE
05/MAR/07
52%
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You know, short of some absurd
peripheral jabbing you in the face
every time a button is pressed,
it’s hard to imagine a game more
intent on ruining your fun than Sonic. Much
has been made of Sonic’s fall from grace
since his appearance on 360, though the
tragedy of the situation is that such a pool
of unadulterated bile masks moments of
(admittedly quite retro) joy, once you get the
mop out and put some effort in.
Everything starts out suitably sunny and
carefree as our hero bounds along the
opening shoreline, chased by the obligatory
whale, but no sooner have you questioned
the subtlety of the reference than several
other almost decade-old cracks start to
show. Most noticeably of course, there’s
barely a visual effect in the entire game a
PS2 would break sweat over. What’s more,
the jagged, low-res visuals that do put in an
appearance cause intermittent slowdown
even outside
densely-populated
areas. Even the
draw distance falls
around halfway
towards your horizon, making some (in
the event) inexplicably open-plan levels a
magical mystery tour of appearing items
and enemies. Were Andy Crane’s gurning
mug still delivering gaming opinions to CITV
viewers, this would be acceptable. Today, it
most certainly isn’t.
Its technical errors stretch beyond mere
visual glitches, too. Loading times are so
intrusive you’ll often see a one-line movie
book-ended by 30 seconds of sitting at
the screen, scratching yourself. Instant
deaths, a staple of the series’ 3D era, are also
present and incorrect, causing players to
plummet into multiple endless chasms for
the crimes of actually wanting to take control
of the action rather than watching what is
effectively a chain of cutscenes or for lacking
the psychic ability to interpret some pretty
woefully signposted speed sequences. Even
the supposedly-helpful camera changes
during some boss fights tend to occur at the
exact moment that a precise jump needs to
be completed.
On the up side, there are fewer moronic
artefact hunts to be undertaken, and the
structure of most regular action levels, in
which a pair of Sega’s absurd animal clan
will take on stretches in turn according to
their abilities, staves off boredom through
repetition. The background story makes up
in outright bizarreness what it lacks in quality
(human-on-hedgehog intimacy proving
most amusing), whilst sections of Sonic’s
adventure roll back the years to simpler
times, where speed mattered more than
attitude. Overall, a huge disappointment.
Imagine Publishing Ltd, Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ
Registered company 5374037 (England) : VAT No 864 6042 18
Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson