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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z #
REVIEW SNAKEBALL
PUBLISHER
SONY
DEVELOPER
GAMOOLA SOFT
GENRE
SPORTS
PLAYERS
1-4 (1-8 ONLINE)
PRICE
£TBA
RELEASE DATE
OUT NOW
Controlling the snake is just awkward with the stick, and the design style is a bit meek. Still, Snakeball itself is a challenging and addictive game, but the messy, manic annoyance of it all lets down a game that works well in multiplayer.
SCORE
02/OCT/07
57%
Snakeball is a new sport, allegedly. You collect balls to make your snake longer, or you can shoot them into the goal to score points. How’s that for a concept? It’s actually a bit annoying, as it turns out.

It’s just a mess from the start. The R button controls the boost, which isn’t really too helpful, while goals in the game are inconsequential due to the higher-scoring and more competitive combat in the game. Meanwhile, the analogue stick seems to work against you, even when you’re merely trying to steer away from the enemies. It’s too twitchy, and we don’t like it.

Consequently, the game comes across as a weird hybrid between Air Hockey, Snake and Super Stardust HD. With the unnecessary extra modes, an uninteresting set of Sony Ericsson logos for balls and some appalling-looking character models, we’d only recommend this if you were going to give it a go in the multiplayer. Still, that’d be a huge waste of your time, because you should be playing Warhawk. Do that instead.

Samuel Roberts

 
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