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REVIEW THE SIMPSONS GAME |
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PUBLISHER
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EA GAMES
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DEVELOPER
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IN-HOUSE
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GENRE
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PLATFORM / ADVENTURE
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PLAYERS
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1-2
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PRICE
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£49.99
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RELEASE DATE
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OUT NOW
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Funny, and not just because it’s The
Simpsons, and with some genuinely great
level design to boot, this is one of the
more surprising games of the year – and
the best Simpsons
game to date. |
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SCORE
05/NOV/07 |
82% |
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| THE SIMPSONS GAMEPLAY VIDEO
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To view this trailer, you will need to Adobe Flash Player already pre-installed.
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God, there are so many standout
moments… that bit where it
suddenly turns into a topdown,
Gauntlet-like scrawler
for one, or when Mayor Quimby is bribed
by a seedy EA executive in a hot tub with
hot chicks in tow. Then there’s that bit
when Will Wright shows up to antagonise
players (“I’m Will
Wright, bitch!”), or
a laugh-out-loud
trip to the town’s
Planetarium (“Asteroid belts… my belt
separates my gut from my junk”). Oh,
and lest we forget a spot-on assault on
both Grand Theft Auto and the reactions
of stupid parents to violent games
brainwashing children. In short, The
Simpsons Game is a constantly amusing
and diverse experience… and while far
from perfect, it’s easily one of the year’s
best surprises.
That said, it’s worth clearing up some
confusion regarding the title. For a while
now, we’ve all been under the impression
that The Simpsons Game was going to
be a big lampoon of sorts – each level
ostensibly based upon and inspired
by certain well-known titles. That’s
simply not the case. Sure, there’s that
aforementioned top-down Gauntlet bit,
not to mention one or two other similarly
themed surprises. On the whole, however,
The Simpsons Game apes videogames
as a medium more than any one game
in particular. So ‘Mob Rules’ isn’t a San
Andreas-like romp where you get to
slaughter innocents and bed prostitutes.
Instead, it’s Marge with a speakerphone
organising a mob of angry adults to,
literally, beat up children on the youravaged
streets of Springfield in her quest
to reach the Mayor of Springfield. |
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Likewise, ‘Shadow Of The Colossal
Donut’ is far from the epic grandeur of
the game it’s attempting to riff. Bart
doesn’t have to climb the massive Lard
Lad monstrosity, rather, he has to hit
three specific points on its back with his
slingshot to open panels that he then has
to deactivate. As fun as it is, The Simpsons
Game’s biggest surprises are levels such as
the one where you go into the very engine
itself, only to see Mario and Sonic spinning
wheels and operating machines to ensure it
keeps running. Later, things get even more
self-deprecating – right down to the game
openly mocking Electronic Arts. Either EA
has the best sense of humour in games
right now (save for developer Valve and its
Portal), or nobody actually showed it The
Simpsons Game before it was signed off.
Either way, it manages to suit The
Simpsons perfectly and is consistently
funny throughout its relatively lengthy
single-player. What doesn’t quite hold
up so well is the quality of the animation.
The in-game graphics are truly wonderful,
accomplishing a style somewhere between
the movie and the 3D animation in
Futurama. Yeah, there are jaggies abound,
but, thankfully, the developer has finally
found a way to do The Simpsons justice
in 3D without it looking dodgy. The same
cannot be said for the cut-scenes. Rather
than use the game’s engine to present
them, the developer has chosen a style
similar to the show. Nothing at all wrong
with that… except the scenes are jittery
as hell, and the painted style is different.
Imagine a Flash-based version of The
Simpsons and you kind of get an idea of
what it’s like. In other words, it’s pretty
ugly sometimes. |
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The camera is shockingly bad at times,
too. Its biggest problem being that it
can’t do full 360 turns, getting stuck in
walls and obscuring your front view. It
makes certain platforming sections a bit
of a joke. Shifting between characters is
simple enough using the D-pad, although
there is a short delay that could see you
hitting it a couple of times and bodyswapping
lots. But the biggest problem
of all, for us, is the lack of clarity in some
of the design. It’s easy to get stuck in The
Simpsons Game, unsure what the hell
you need to do to continue, because the
game hasn’t adequately explained what
it is you need to do next. Thank God other
journalists in the office had completed it,
then, as we may have eaten the bloody
game in frustration if they weren’t around
to help us… like, five times.
Perhaps getting stuck was down to our
own incompetence, or maybe it’s due to
the fact there’s just so much to appreciate
in the game. We raced through a number
of sections, but only to get to the next to
see how insane things would continue
to get – and what it would poke fun at
next. That’s because there’s just so much
depth to it, with some genuinely amazing
level design at times (an early fight
through a museum stands out among
others), not to mention insanely funny
humour, a great story and an excellent
co-op mode. After so many terrible games
before it, the potential for an excellent
Simpsons game has been met – let down
by a rubbish camera and sometimes
unclear objectives. Without those things,
it could have been truly special. Instead,
it’s just purely great. Without doubt, this is
the best Simpsons game ever.
Craig Gilmore
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