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PREVIEW SAINTS ROW 2 |
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The world can sometimes
be a very cruel place.
Chances are anyone
reading this preview will
have already gorged themselves
at the fountain of urban
misdemeanours that is GTA IV,
either in real life or by skipping a few
pages. Don’t worry, it’s not taken
personally – you’re busy people,
after all. Rest assured that the
overall feeling of this preview can be
explained by a swift ‘meh’ and the
noise made when just enough effort
is made to expel air from the lungs.
Anyone interested in creating the
world’s least convincing transvestite
can therefore read on, while the rest
get back to Liberty City with only a
moment’s distraction.
The story so far (in more than one
sense) sees you return to Stilwater,
the corrupt and occasionally
disappearing home of the original
title. Fifteen years have passed since
you helped the 3rd Street Saints
claim what was rightfully theirs,
however, so the place has seen
something of a face-lift. Existing
boroughs have been given a Turtle
Wax coating, while fresh areas have
sprung up on the outskirts thanks to
a mysterious regeneration project
headed by some faceless evil
corporation. Isn’t the establishment
terrible? Anyway, three rival gangs
now fi ght over the available turf
– and here’s where you’ll step in,
chugging Alka-Seltzer to quell the
pain of being knocked out.
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Like last time out, that ‘you’
needn’t be the pallid, waif-like
self it is in real life. Once again,
customisation stretches far beyond
branded hats and watches. For the
fi rst time, you’ll be able to play as a
woman, moulded down to a level of
detail that demands six variables
covering cheekbones alone. Yeah,
six. Of course, the only sensible
option is to seek revenge in this dark
and foreboding world as Danni, the
six-foot-four, purple-haired, tattooed
cross-dresser. Well, saving the hood
shouldn’t stop you from looking
good, should it?
In fairness, beyond repetitive
missions and the odd bug or
two there was a lot to like about
the original Saints Row. Its small
amendments to the urban crime
formula (instant mission restarts,
waypoint setting, basic online
multiplayer) gave gamers waiting
to see how urban environments
might be realised in this generation,
a snack to temporarily quell their
hunger. Of course, now that the
king is back, sporting most of Saints
Row’s trump cards and a few more
besides, Volition needed a fresh
angle to avoid claims of out-and-out
plagiarism. That, dear readers, is
covered by one simple word: ‘fun’.
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While GTA sullies itself in a grittier
life of crime, Saints Row 2 will
concentrate on tongue-in-cheek
mayhem. You can throw pedestrians
through the air, as if they were
wearing capes, simply through the
power of your two arms. Keeping
innocents slightly closer will allow
you to create a human shield, which
you can then hide behind until such
time as the cops decide that Jimmy
stole all the donuts from the lunch
room anyway, and so it’d be better
to just shoot through him. On the
weapons front, explosive satchels
will be added to your armoury,
and can be used in many different
situations. Making car bombs to then
drive down the street and leap out of
at the last opportunity, for instance.
Lobbing on to a cosmopolitan street
café table and having its diners not
notice what’s going on until it’s too
late, maybe. Perhaps just attaching
them to passers-by at random
fl oats your boat? Whatever your
method, there’s a killing to be made.
All this will no doubt deliver many
brainless thrills, but we just can’t
help feeling that not stealing a march
on Rockstar’s epic GTA IV will deal
Saints Row 2 a telling blow.
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