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REVIEW ROCKETMEN: AXIS OF EVIL |
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PUBLISHER
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CAPCOM
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DEVELOPER
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A.C.R.O.N.Y.M.
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GENRE
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SHOOT-'EM-UP
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PLAYERS
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1-4
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PRICE
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£4.99
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RELEASE DATE
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OUT NOW
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While it represents better value than many
of the titles it rubs shoulders with in the
PlayStation Store, it’s too annoying to
recommend to anyone without a forgiving,
patient and, most importantly,
mindlessly trigger-happy disposition.
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SCORE
31/MAR/08 |
63% |
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We can completely understand
why in-game camera
movement and positioning is
such an important issue with
viewed-from-behind, third-person action
games, because it’s at ground level, in among
the scenery. But you would think that in a
scrolling, top-down shoot-’em-up, the likes
of which have been around for decades now,
that the camera would be up in the air, well
out of the way, and that it could easily be
programmed to move and position itself in a
helpful, uninhibitive manner. You would think
that, wouldn’t you? But you’d think wrong.
Rocketmen: Axis Of Evil makes the process
of providing a camera that isn’t incredibly
annoying look like one of the hardest things in
the world. Even harder than a diamond with
‘HATE’ tattooed on its face.
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The main problem is that the camera
absolutely will not go backwards, and shifts
forwards given even half an opportunity.
This makes collecting the spoils of war – a
process that in this type of game traditionally
involves retracing your steps
back along the trail of death
and destruction you just left
– sometimes frustrating, but
usually just plain impossible.
You do have a ‘loot vacuum’,
which draws items towards you and is
presumably supposed to help with this
problem, but it’s slow and weak and you can’t
attack while using it. And so it’s basically
just a waste of time and effort. So ultimately,
looting is unnecessarily diffi cult in this game,
which is a problem. It’s a problem because
without picking stuff up you don’t get decent
weapons, and without decent weapons you’re
left with nothing but a pistol that takes about
fi ve hits just to kill the most lowly of grunts.
And there’s fl ippin’ thousands of them, so
they will overrun you and kill you if you don’t
kill them fi rst. Fortunately, there are no
permanent deaths (you just lose experience
when you die), but it’s still frustrating.
It’s a shame that the camera is so badly
buggered up because, aside from that,
Rocketmen is very much the kind of game
we’d like to see more of on the PlayStation
Store. It’s accessible and fun (in spirit at
least), but also substantial enough to feel like
a proper game. If you want some old-school,
top-down, multiplayer blasting fun then you’ve
got a choice between this and the forthcoming
Monster Madness: Grave Danger. This is the
inferior, and more annoying, of the two but it is
at least much, much cheaper.
Gavin Mackenzie
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