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REVIEW ROCK BAND |
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PUBLISHER
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EA
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DEVELOPER
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HARMONIX
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GENRE
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RHYTHM-ACTION
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PLAYERS
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1-4
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PRICE
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£TBA
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RELEASE DATE
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TBA
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You know there are improvements to
be made and there are some niggles,
but as it stands, Rock Band is the most
crucial rhythm-action game since the
original Guitar Hero,
and a damn sight
better to boot.
Absolutely superb.
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SCORE
21/AUG/08 |
94% |
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It’s been a long time coming, hasn’t
it? A disgustingly long time coming.
Rock Band has not only suffered
from the ancient curse of the European
gamer, where we get shafted on release
dates for no discernible reason, but it’s
also fallen foul of an altogether more
recent phenomenon – the plight of the
PlayStation 3. Yes, Microsoft has had its
hand in its cheque book once again, and
this Rock Band European bow has been
held back longer than Wayne Rooney at
primary school.
So, has it been worth the wait? Of course
it has. Of course it bloody has. If
you haven’t had the absolute
pleasure of playing Rock Band yet,
then you’ve got such a good time to come.
Played together, with four players on four
instruments, plenty of booze and a decent
sound system, then it’s one of the most
exhilarating, liberating and euphoric gaming
experiences ever created. It really is. And it
isn’t bad on its own either.
The only way to truly analyse the success
of Rock Band is to break it down into its
component parts. As you’re most probably
aware, there’s four ways to play. Guitar,
bass, vocal and drums. The lovely, lovely
drums. Guitar and bass work exactly how
you’d expect them to, coming from the
originator of Guitar Hero and its sequel.
It’s actually noticeably easier than Guitar
Hero III – Harmonix has created its guitar
and bass note charts with accessibility and
enjoyment in mind. On Expert difficulty, it
gets tricky, even hairy at times, but never
at the expense of fun – just like Guitar Hero
before it, Rock Band is a game designed to
make you feel like a rock star.
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The notes are designed to emulate the
shapes your hands would make if you were
playing on a real guitar. It’s an amazing
piece of design and programming skill
at which Harmonix has no equal. Guitar
Hero III may quench the thirst of the truly
hardcore, but it feels like a videogame. This
feels like music.
And it’s the latter half of the instrument
quartet that really back up that statement.
Both the drums and singing have far more
in common with their real-life counterparts
than the guitars ever could, and as such, take
music gaming to the next level. Vocals work
almost identically to SingStar, with the game
measuring pitch and timing, but not picking
up on individual syllables. It’s very accurate
and bloody good fun, if a little lonely on your
own. As part of a band though, it’s essential.
Not quite as essential, though, as the
drums. There has been a fair amount of
negative press about the build quality and
noise levels of Rock Band’s percussion. But,
in truth, they’re a superb piece of kit. The
truth is in the testing, and when plonked
down in front of a real drummer, their
sensitivity and accuracy didn’t let them
down. The four pads act as snare, hi-hat
and cymbals respectively, with the third
and fourth doubling up as toms where
necessary. It all works very well, and while
the pedal lacks enough spring for really
tricky sections, it’s a damn convincing recreation
of the real thing.
So, every instrument works and works
well, and the feeling of playing in a band
is almost unparalleled. But what exactly
does Rock Band offer on its disc, beyond
plucking, strumming and thumping away
to your heart’s content? Well, for the lonely,
there’s the Guitar Hero-aping Solo Tour,
available for drums, guitar and vocals,
but sadly not for the bass, which is too
‘dry’, apparently. None of these tours are
particularly new or inspiring, but they do
the job, allowing you to unlock new songs
and improve your abilities on each of
the instruments.
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Far more interesting is the structurallyfresh
Band World Tour, which inexplicably
can only be played with a minimum of one
other human player, and also offline only.
So, it’s okay to play with two AI band-mates,
but not three? Bizarre. And it’s unfortunate,
because unless you live with like-minded
rockers, this is the mode that will get the
least play time, but is by far Rock Band’s
strongest inclusion.
You begin life as a struggling opening act,
who’s trying to scrape together fans and
earn the right to play at new venues. Do
well enough and you’ll be able to afford a
van, travel around the country and then the
continent, before eventually becoming the
new kings of rock ’n’ roll. Band World Tour
introduces the idea of ‘setlists’, where you
and your buddies play a number of tunes
consecutively with no breaks for score and
loading times. It’s great, especially on the
occasions where you can build your own
setlist, and the way downloadable content is
entirely integrated is a real step forward. In
this respect, Rock Band really does feel like
its own platform.
So, yes, there are niggles. The offline-only
tour is a pain, as is the lack of a single-player
tour proper, but in truth, there’s just too
much brilliance here for it to really matter.
This is a game everyone should play. How
else is the Rock going to spread?
Jon Denton
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