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REVIEW RIDGE RACER 7 |
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PUBLISHER
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SONY
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DEVELOPER
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NAMCO BANDAI
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GENRE
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RACING
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PLAYERS
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1-2 (2-14 ONLINE)
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PRICE
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£39.99
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RELEASE DATE
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OUT NOW
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We can’t bring ourselves to justify
Namco’s decision to protect the franchise
by not letting it change. We would have
liked to have seen more innovation,
but it provides a reasonable amount
of fun. About 75% fun to be precise.
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SCORE
02/MAR/07 |
75% |
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Ridge Racer, when all is said and
done, is just Ridge Racer. This
is the prevailing feeling around
here, and we feel it germane to
deal with that point fi rst. If you’re under
any illusions that Ridge 7 offers anything
other than the standard drift racing
experience, you’re setting yourself up for
a £50 fall. No, by way of substitute for a
wordy intro designed to waste a little space
and segue neatly into some profound point
or other, we’re giving it to you straight.
Straight, hard and concise. It’s easy to
whip out the old if-you-like-Ridge-you’lllove-
this line, and in this case we feel it’s
fully appropriate, but that doesn’t stop it
being the kind of game that will quickly fi nd
its way to the bottom of your collection.
Something that says much for the
rudimentary nature of the racing is that
even with the outstanding online mode
the game still suffers horribly from being
decidedly dull and lacking the kind of
fundamentals that have been around for
many, many years in the genre. An absence
of quality crash physics will make Ridge
Racer 7 unplayable for many gamers, as
it grates even the most dedicated of fans,
and could be improved with no detriment
to the perfectionist nature of the gameplay.
Bump once into a wall at over 200 mph
and your machine (as the game insists
on calling it) will slow down and turn into
the wall even more. This continues until
your motor stops, and you get annoyed.
Granted, the point of Ridge Racer is that
you complete laps without slamming into
the barriers, but surely there’s a better way
to deal with the mishaps that inevitably
occur over the course of the races, no?
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Similarly, there’s been little
improvement in the courses available.
Again, this is the kind
of title that benefi ts
from a limitation
such as this, as the
hardcore aren’t likely
to want to learn more
than the 22 courses on offer. A total of
40 cars isn’t exactly mindblowing either,
so it’s diffi cult to champion Ridge Racer
7 as a title ripe for the completist gamer.
Its only real appeal is for those wanting
to attain perfection, but with such insipid
racing, why would you want to? Even
the comparatively eye-watering speed
of previous titles has been surpassed
by numerous racers since, leaving this
iteration lacking in too many aspects to
stand out as a next-gen title.
That said, it’s diffi cult not to have fun
with Ridge Racer 7. It’s silly racing with
silly cars and silly physics and silly games
can be fun, especially online. This is where
you’ll fi nd the greatest appeal, as it’s as
complete an online title as you’ll ever fi nd
in the genre. There are numerous time
trials, where your solo efforts are ranked
against everyone else’s in the world and
standard races, where you can compete
with up to 13 other racers in all manner
of nicely varied race types along with
newsfl ashes and info bursts of ranking
information. Unlike so many other racers,
brute strength won’t get you anywhere
in Ridge Racer 7 online, as the delicacy
of the slipstream system means that
considered overtaking is the only way
forward. Lose contact with the guy in
front however, and your only means of
catching up is the old fashioned nitros.
It’s the nitros’ connection with the
powersliding that gains a modicum of
interest from us though. Extended sliding
can be achieved via the powerful medium
of ultimate charge. Yes it’s a silly name,
but somehow fi tting with ethos of the
piece. By going into a powerslide as your
nitros fi nishes, you can very rapidly build
up your meter again, meaning that the
real pros will not only learn the corners,
but also have to remember distances
to those corners, giving them a far
greater amount of nitros than you. This
knowledge makes such a huge difference
between a good driver and a great driver.
Online, things are complicated by this, as
anyone using this technique will wipe the
fl oor with you. It took us a while to fi gure
this out, but it makes a great difference
to the way the game should be played.
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This all brings us back to the fact that
you’re not going to enjoy Ridge Racer if
you’re not prepared to put some serious
work into it. It doesn’t require nearly
as much exertion as say, Tony Hawk’s,
to become a true master, but you do
have to work beyond the basic racing
mentality. Sadly this doesn’t take away
from the fact that Ridge Racer 7 is still
just Ridge Racer with a prettier skin.
That said, it can be a great blast with the
greasy powersliding and silly nitros, and
online you have the option to truly push
yourself and get on that rankings board.
With the inclusion of some aspects that
so many other racers have been using for
a signifi cant time, namely decent crash
physics, AI and damage modeling, Ridge
Racer could well have been the stand out
title of the launch line up. As it is though,
it’s just Ridge Racer.
Tom Leclerc
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