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REVIEW RESISTANCE: FALL OF MAN |
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PUBLISHER
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SONY
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DEVELOPER
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INSOMNIAC
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GENRE
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FIRST-PERSON SHOOTER
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PLAYERS
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1-2 (2-40 ONLINE)
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PRICE
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£39.99
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RELEASE DATE
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OUT NOW
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It may not be perfect and it may not be
the future, but Resistance: Fall Of Man is
something that the dawn of the nextgeneration
has made many forget that all
good videogames
still have to be: fun.
Meaning it’s well
worth owning.
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SCORE
02/MAR/07 |
83% |
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For all the consternation caused
by Sony’s decision to stagger the
European release of the PlayStation
3, it seems that the very people
who felt slighted will actually benefit from
the hiatus. The gaming press has been
flooded with reports of unsold consoles
and software littering the shelves in Japan
and America, and while it’s difficult to
tell the facts from the fiction, it is safe to
assume that the launch didn’t run quite as
smoothly as Sony would have liked. Much
has been made of the console’s price, and
while there is a credible argument for it
being worth every last penny, persuading
consumers to part with so much when
games of true quality were so thin on the
ground was always going to be a tall order.
Europe will be granted an
embarrassment of riches by comparison,
with, among others, Oblivion, Motorstorm
and Virtua Tennis 3 immediately available
to provide a level of choice and justifiable
excitement that gamers in America and
Japan evidently struggled to feel. This
releases a considerable amount of the
pressure that was applied to Resistance:
Fall Of Man when the PlayStation 3 was
originally launched. Given the alternatives,
Insomniac had the most credible shot
at providing the console with its first
masterpiece, but instead of a great game
the public were merely offered a very good
one, and Resistance suffered from some
over-zealous criticism in certain corners of
the gaming press as a result.
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The dissenting voices were not reacting
to any great faults or mistakes on the
part of the developer, rather they were an
inevitable consequence of a hype machine
so pervasive that many had lost the ability
to keep their expectations in check or,
ideally, disregard them altogether. The
mystery surrounding the supposed power
of the PlayStation 3 – propagated in no
small part by Sony itself – created a hugely
inflated sense of anticipation that was all
but impossible to satisfy. Resistance did not
turn out to be the second coming, and in the
minds of some it felt like a promise had been
broken, albeit a promise that nobody made
in the first place. Gears Of War also endured
some unnecessarily scathing reviews due
to the enormous hype built not only by the
industry but also the gaming public, whose
endless discussions on forums are every
bit as important to the creation of hype as
the machinations of platform holders and
publishers. If videogames are indeed the
new rock ‘n’ roll and this generation will push
them firmly into the mainstream once and
for all, then this process will only become
more pervasive, and if we don’t understand
the way the machine works, the reputation
of games like Resistance will inevitably suffer
as a result.
Ultimately, Resistance is a traditional
first-person shooter. It doesn’t make full use
of the PlayStation 3’s potential, but there
isn’t likely to be a game that does for a good
few years yet. More importantly, and in direct
contradiction to the beliefs of many, a game
like this simply wouldn’t have been possible
in any previous console generation. Perhaps
we will soon see a complete revolution in
gameplay, but until then it is senseless
to criticise any game for not doing so.
Factors like scale, physics and graphical
sheen comprise the largest part of what
next-generation technology actually has
to offer, and fine examples of each are in
evidence here. Just because Resistance
doesn’t feel like nothing you’ve ever played
before doesn’t mean that it’s not a step
forward. From the enormous multiplayer
battles and the sheer number of NPCs
littering the game’s larger set-pieces, to
the way that each window breaks entirely
differently from the last and road signs
crumple under the weight of a soldier’s
boot, there are more than enough glimpses
of the possibilities of the PlayStation 3’s
power to satisfy.
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Certainly the game feels linear, though
quite how that has become equivalent to
an insult when no story-based game has
achieved anything more is a complete
mystery to us. Resistance is a carefully
structured experience, easing you in with a
series of tight, claustrophobic levels before
hitting you with a string of bombastic setpieces
whose size seems more impressive
when contrasted to what has gone before
– everyone has a favourite, but we feel that
‘Outgunned’ is the level where Resistance
really starts to come into its own. Insomniac
is canny enough to understand that a few
narrow, linear levels are vital to effectively
pacing a game. This is a ride, and every good
rollercoaster needs a few steady climbs and
creeping lulls to make the intense moments
seem that much more special.
Not that this is purely a technical
showcase. The purpose of a game is to
entertain, and Insomniac displays great
imagination in the design of the Chimera
and, more obviously, the range of weapons
(see boxout). Even with a greater range of
software, if you’re buying a PlayStation 3
this remains an essential purchase – an
enthralling demonstration of action gaming
with a smattering of nods to what the
coming years might bring. Hype or no hype,
right now we should expect nothing more.
Matthew Handrahan
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