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REVIEW RATCHET & CLANK: T.O.D. |
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PUBLISHER
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SONY
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DEVELOPER
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INSOMNIAC GAMES
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GENRE
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PLATFORM
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PLAYERS
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1
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PRICE
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£49.99
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RELEASE DATE
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OUT NOW
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For one level, Tools Of Destruction is the
exciting, Pixar-esque platform brilliance
that we anticipated from those early
screens. After that, though, it’s the same
PS2 title as ever, and
the tired mechanics
of this franchise are
dead to us. |
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SCORE
05/NOV/07 |
72% |
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| RATCHET & CLANK GAMEPLAY VIDEO
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To view this trailer, you will need to have Adobe Flash Player already pre-installed.
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It’s quite clear that Ratchet & Clank was
never intended to save the PlayStation
3. Insomniac has somehow managed to
create two PS3 games in the time it takes
most developers to do one, and this, being an
enhanced replication of what has come before,
in a familiar series, is inferior to Resistance: Fall
Of Man. It suffers from the same sickness as
Resistance, however, in that the ideas, design
and use of the technology is all in the range
of the PS2, with only an adequate amount of
visual flair that justifies the use of the PS3.
Ratchet & Clank: Tools Of Destruction is an
often fun platformer that does exactly as the
series has done before. But the combination of
generic, dull levels and an uninteresting script
makes this a flawed
debut on the PS3.
On the other hand,
however, Ratchet &
Clank is loaded with
the sort of mainstream simplicity that could
sell the PS3 to a younger market, and we won’t
deny that we were, on occasion, having the sort
of childish fun that the PS3 has lacked thus
far. More titles need to capture the same tone
as Ratchet & Clank, but so much more work
needs to go into reworking the fundamentals of
the platform genre. This is far too familiar.
At first, we felt that we were going to come
at this review with a completely different angle
to the one we’re using now, but this is down
to the way that the game pans out. It starts
beautifully, you see, with the broad cityscape of
Metropolis looking as neat as it did in the Pixartrumping
press shots. Hundreds of vehicles
were speeding overhead, there was no draw
distance, whatsoever, with the detail, and at the
end of the level, we were buzzing. Here was the
kind of platform game that just didn’t exist any
more. It was exciting because it made the most
out of the genre staples and clichés, but it also
maintained a well-produced and funny set of
cut-scenes to back it up.
This first level sees you taking part in all of
the old Ratchet & Clank frolics – run, gun and
collect – but the obvious graphical sheen adds
credibility to it. On top of this, Insomniac had
clearly put good planning into this level. There
were set pieces everywhere, including a quite
sinister collapsing bridge and an apocalyptic
landscape of buildings being felled (by the
enemies, called Cragmite) in the background.
After the expected dose of platforming
normality, the game will indulge you in some
rather fun rail-grinding sections, which see you
dodging trains and leaping over explosions. At
this point, we were enjoying it. Nothing about
it was innovative at all, but the frame rate is
impressively stable in Ratchet & Clank, while
the detail on the character models is lovely
– squint hard enough, and you’ll make out
some of the individual fur on Ratchet’s ears.
The animation was also quite nice, with your
basic repertoire of jumps and double jumps
suggesting that nothing is out of the ordinary.
Unfortunately, the experience dampened
from here onwards. The sprawling Metropolis is
replaced with a soggy slew of generic platform
settings, while the detail in each one – despite
being erratically impressive on rare occasions
– is nothing that a polished PS2 title can’t
handle. In particular, we were disappointed
by the textures on details such as rocks, or
the landscape itself. What could have been
beautiful, expansive environments end up
feeling like rehashed levels from a bygone era,
with a specific level (Planet Mukow) resembling
a hub from the first Jak And Daxter game in
almost every way. We felt like we’d been here
before, which is actually a fitting summary of
our overall sentiments towards the game.
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Meh. This one, singularly annoying piece of
pop-culture reactionism is our feeling about the
rest of Ratchet & Clank: Tools Of Destruction.
The series is just not entertaining any more,
and there’s nothing to be passionate about in
a game like this. Also, since the plot – which
features a big secret about Ratchet’s Lombax
species and a distressingly unfunny emperor
– is on a quality slide from the second you
leave Metropolis, the entire tone is deflated by
how annoying it all is. The script isn’t funny, the
characters are built with an acute sense of what
can upset a person and the voice acting, while
good, is just wasted on the other elements of
the anti-comedic narrative.
Thank the Lord, then, that Insomniac added
enough gameplay features to save it from
absolute mediocrity. Starting with the best
use of the Sixaxis control yet seen in a PS3
game, the title comes into its own when it adds
features for the sole purposes of entertainment.
The weapons are often fantastic. Feeling
explosive and looking gorgeous, the armoury
in Ratchet & Clank offers you upgradeable
fire pistols, lock-on missile launchers, and
whirlwinds controlled by the Sixaxis. Flicking
between them with a mere tap of the Triangle
button is a joy, and the weapon optimisation is
noticeably effective. Level them up, and they will
change: the Raptor rocket launcher will become
insanely powerful, while the Combustor – your
default weapon – triples its barrels to create a
hippy-troubling super weapon. On top of this,
the Gelanator, which creates bouncy surfaces
to help you reach higher levels, is a weapon that
boosts the overall design of the levels just by
existing. It’s nothing complex, but since it works
fairly well, we’re going to count it as a plus point.
Some sections of the level design are
surprisingly good, hinting at a more interesting
approach that the majority of the game dared
not take. One level sees you wedged on a
space station in the middle of an asteroid field.
Granted, the asteroids surrounding the level
never suggest that this is anything other than
a shiny PS2 game, but a gravity cube at the
centre of this base adds interest to the jumping
and collecting. It features some switches
between gravitational pull that send you in
all kinds of directions, so it’s a shame that
Insomniac failed to capitalise on the success of
quirks such as this for ideas in the game.
Instead, Ratchet & Clank: Tools Of
Destruction settles in a familiar rut of semidifficult levels for the duration of the game,
which, incidentally, is actually rather lengthy.
While we respect the fact that Ratchet & Clank
offers value in its lifespan, the game is too plain
to be entertaining for ten hours, although in a
landscape of five-to-seven-hour-long titles, this
isn’t something we really have a problem with.
To be honest, Ratchet & Clank is best played in
small bursts. The solid platforming shouldn’t
grate if played in that way, and the vibrant
tone of the design is a nice departure from the
mostly adult styling of the better PS3 titles.
Still, who are we kidding? Tools Of
Destruction goes on for far too long without
being challenging, it looks like a PS2 game
and the near-pointless cut-scenes are nothing
but a waste of time. We know this sounds
negative for a game that we’re scoring higher
than Heavenly Sword, but this is bad for the
simple reason of it being so lax, uninspired and
complacent with what has worked in the past.
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The other sections in the game hardly
remedy this. A slight attempt has been made
at creating a team-based mechanic for the
Clank sections, allowing you to control small
minions to complete tasks such as building
repairs and wall destruction. They also give
you powers, such as the ability to slow down
time, but this again is a meagre excursion from
the main platforming slog. Playing as Clank is
as depressing as it was playing as Daxter on
the PSP – you know you could be playing as
a much more agile and fun character, but the
game won’t let you. It imprisons you in these
small, boring puzzle sections that only serve as
variation for the sake of having it.
After a while, you’ll find yourself bored, craving
a platform game that can match the needs of
the next generation. Tools Of Destruction is so
annoying, because it acts like a PS2 game in
every way, and it never shies away from that
fact with anything near an engaging game. It
has solid gameplay and it’s not a total disaster,
so we can’t reasonably tear it to shreds, but it
almost feels like an arrogant instalment in the
Ratchet & Clank series. By assuming that the
series could just have a presence on the PS3
without adding anything new or technologically
impressive, Insomniac
seems to have too much
belief in the strength of its
flagging franchise.
So, while this is as
sturdy as ever and some
of the additions are worthwhile, there’s not
much here that’s beyond the first title from
2002. You’ll still have a good time with the
weapons, and the controls are steady for the
shooting (comfortable strafing noted), but the
actual platforming is just average. It’s tough to
really emote anything about this game, really,
because Ratchet & Clank: Tools Of Destruction
will just go through you with minimal
impact. The visuals lack the promise that we
anticipated from the early screenshots, and the
powerfully dislikeable cast overshadows the
Pixar-quality tone that we were hoping for.
It’s not too late for Insomniac, however.
As negative as this review may sound, Tools
Of Destruction never fails to create a wholly
acceptable jump-and-collect game, but the
fundamentals of the next-gen platform genre
are lacking real focus at this point. Ratchet &
Clank will only fill a void for those that aren’t
looking for any innovative twists on the lastgeneration
platformer, or any great overhaul of
a functioning gameplay formula. For the rest of
you more intelligent PS3 owners, however, the
satisfaction will be far more limited.
Samuel Roberts
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