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REVIEW RACE DRIVER: GRID |
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PUBLISHER
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CODEMASTERS
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DEVELOPER
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IN-HOUSE
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GENRE
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RACING
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PLAYERS
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1-12
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PRICE
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£49.99
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RELEASE DATE
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OUT NOW
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Provides a great variety of different racing
experiences, all of which are executed to
the highest standard. Might not absorb
and obsess you like
Gran Turismo, but
for in-the-moment
racing thrills it’s
nigh-on unbeatable.
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SCORE
02/JUN/08 |
85% |
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The Gran Turismo franchise wears
its ‘The Real Driving Simulator’
tag line as very much a badge
of pride, but the wording of this
now-familiar boast betrays what many
consider GT’s biggest weakness – that
it’s a driving game, and not a racing game.
While there’s no denying that Gran Turismo
is unbeatable when it
comes to experiencing
the pure pleasure that
comes from owning,
tweaking and trying
out a huge range of
beautiful cars (ie car porn), conveyor belt
AI, a lack of proper collision physics or
car damage, and a haphazard approach
to balancing and fairness do hamper its
ability to provide a tight, thrill-packed
racing experience. So if you want a racing
car simulator that focuses on the racing
rather than on the car, what do you do?
We suggest you get hold of a magic lamp,
give it a rub and hope that the game you’re
wishing for pops out in a puff of smoke and
glitter. If that doesn’t work, just buy Race
Driver: GRID.
Race Driver: GRID is the new name for
TOCA Race Driver, which in turn was the
new name for TOCA Touring Cars. TOCA
Touring Cars was a hardcore motorsport
game for hardcore motorsport fans who
also happened to be hardcore gamers. It
was an excellent but narrow, inaccessible
title that was, in many ways, even more
realistic than Gran Turismo. During the
PS2 era, TOCA Touring Cars became
TOCA Race Driver, which tried to bring
the series to a wider audience by toning
down the simulation, adding story and
characters, and including a much wider
range of competition types. While the core
gameplay remained very solid, the overall
package offered by each of the three TOCA
Race Driver titles never felt quite right. The
story bits felt out of place and while the
amount of variety on offer was welcome,
none of it ever felt very substantial. Playing
a TOCA Race Driver could feel rather like
playing a collection of different demos. They
didn’t quite hold together.
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Now that a new generation of gaming
hardware is upon us, Codemasters has seen
fit to rebrand its on-road racing franchise
once again. But there’s more to this than a
change of name. The Race Driver formula
has been reworked and this time, we reckon
Codies might just have got it spot-on. It’s as
if the design team have drawn up two big
lists, with everything that makes motorsport
fun and exciting on one list, and everything
that drags it out and makes it a bit boring
and annoying on the other. Everything on the
first list has been crammed into Race Driver:
GRID, and everything on the second list has
been weeded out and put in a big imaginary
compost heap behind the Codemasters
office. It’s a simple formula and it’s a formula
that works. You’re just left wondering why no
one thought of it before.
The best illustration of Race Driver:
GRID’s refreshing approach to the racing
genre is its Flashback system (see ‘Can I
Get A Rewind?’ boxout). We all know that
crashes are, for better or worse, probably
the most exciting thing about motorsport
– certainly in the eyes of non-fans, anyway.
But if you’ve played a racing game or
two before, you’ll know that crashes can
also be the most frustrating, agonising,
tear-inducing thing ever, especially when
they happen on a final lap. The Flashback
system allows the best of both worlds. The
crashes still happen, in all their smoky,
debris-scattering glory, but they needn’t
mean an abrupt end to your hopes of
winning a race. Of course, if you think the
whole Flashback idea sounds a bit wussy,
you can play in Pro mode, which removes
the options to use Flashback or even to
restart the whole race. It’s much tougher
this way, but you will earn more Reputation
points, which are used to unlock higher
tiers of competition.
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This is one of several ways in which
Race Driver: GRID demonstrates its
understanding that not everyone has
the same idea of what is and isn’t fun,
and there are numerous different ways
to adjust the difficulty, all of which have
some impact on your Reputation earnings.
With all the options set to their simplest,
easiest levels Race Driver: GRID plays a
little like Need For Speed, but turn all the
assists off and ramp up the difficulty and
you’ll be reminded of the TOCA games of
old. Fortunately, it’s pretty easy to find a
halfway-house combination of settings to
suit your own particular style.
So, while the formula seems to be bang
on the money this time, the execution
of that formula falls just a little short of
greatness. There are a few niggles here
and there, like an off-putting from-behind
camera that feels like it’s on elastic, and
the whole thing still feels just a little on
the lightweight side. While the GRID World
mode, in which you manage and drive for
your own racing team on a season-byseason
basis, gives the game some muchneeded
focus and substance, you’ll still
sometimes feel like you’re flitting about a
lot, and never really getting your teeth into
what you’re doing.
Gavin Mackenzie
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