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REVIEW RAINBOW SIX VEGAS 2 |
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PUBLISHER
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UBISOFT
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DEVELOPER
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UBISOFT MONTREAL
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GENRE
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FIRST-PERSON SHOOTER
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PLAYERS
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1-2 (2-14 ONLINE)
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PRICE
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£49.99
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RELEASE DATE
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OUT NOW
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It’s simply not as good as the last version,
and unless you really, really want to play
through the slightly lame storyline in coop,
you’re better off with the sexier looking
previous incarnation.
It’s still fun mind, just
not as enjoyable as it
should have been.
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SCORE
03/MAR/08 |
78% |
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After the slight disappointment of the
first Rainbow Six Vegas, what with it
being distinctly inferior to the Xbox
360 version, you’d have thought
we’d be pleased with an iteration which
matched the rival console. We’re not though.
Yeah, shame that really. Although at least what
we lamented in our review of the first game
isn’t likely to crop up here, as the 360 version is
just as bad. Before we start with
the shakedown, it’s worth keeping
in mind what you expect of a
Rainbow Six title, and what makes
it different to other titles on the
market. The biggest difference
to any other FPS out there is not in the level
of realism, but the way it forces you to think.
It’s almost impossible to approach Rainbow
Six with anything but a measured pace, and if
you’re not in that kind of mood, you’d better
say goodbye to your inner calm. Sure, you can
snag yourself a high-caliber machine gun and
charge through the levels scaring the crap
out of the enemy and your team-mates, but
you’re unlikely to get far. No, you’re far more
likely to suppress the terrorist forces with a
small silenced weapon, and a little patience,
than a big gun and seething hatred. When
you pick up a Rainbow Six title, you expect
intelligent gameplay. You expect AI that gives
the impression of self preservation. Sadly those
expectations, and the kind of gameplay you’ll
experience have been somewhat ruined, and
as such, Vegas 2 is undeniably a worse game
than the original.
First off, while your team-mates, for the
most part, look, sound, and behave like idiots,
they’re horribly effective at deleting the human
contents of a room. As long as you don’t force
them into a clearly suicidal position, they’ll
kill with ruthless efficiency. You won’t need to
do a thing if you’re patient enough, as they
can happily deal with a dozen or so enemies
without batting an eyelid. This takes much
of the urgency out of the sections that have
clearly been designed to make you panic a
little. Similarly, much of the intelligence is gone
from Vegas, and we’re not exactly sure why
that is. While the first title had some genuinely
tricky sections due to the intelligent AI and
variable actions of the terror goons, this
iteration, whether it’s because of different level
design, or some kind of AI tweaking, seems to
have more clearly delineated segments. ‘Zone
A’ of a level, for example, will require some door
work, ‘zone B’ sees you up against guys with
grenades, ‘zone C’ demands smoke bombs and
‘zone D’ is a lazy set piece with boring dialogue
involving a horde of samey looking enemies
and handily placed cover. The more gung-ho
nature of your fellow terror quashers makes
things distinctly less clever as well, as does the
COD 4-style experience meters.
The ill-fitted experience bar rings up your
kills like some kind of demented shop keeper.
"Yay! A +2 headshot," it visually screams at
you to keep the blood flowing in honour of
the mighty lord of levelling up. Copying this
mechanic wholesale from Call Of Duty is a bad
move on Ubisoft’s part, as the icons cluttering
the screen every ten seconds only serve to
create a carnival atmosphere. Win a prize
every time with ‘Call Of Rainbow’. The most
immediate downside of this being that you
always know when you’ve snagged yourself a
bad guy. One of the joys of Rainbow Six should
be the feeling that you’re never relaxed. If you
clear a room, and have notification of each kill,
you know it’s safe, and simply charge towards
the next zone. All of these points don’t add up
to much individually, and there are some plus
points, but when you look at just how silly the
whole affair is compared to the first game, you
simply can’t see it as a step forward.
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The same issue plagues the look of the piece
as well. The biggest change, and something
which Ubisoft was keen to PR in the run up to
release is the difference in locales. This time
a majority of the game is set during the day,
which automatically makes things less easy
for a developer looking to make their shooter
that little edgier. Fine, that’s a brave move
considering the last game, and not one we’re
wholly against, but it leaves more room for error
on the visual front. And really, that’s our main
issue with Rainbow Six Vegas 2. It just doesn’t
look anywhere near as good as it should do. The
drab corridors and convention centres of Las
Vegas simply aren’t as iconic as the casinos
and hotels, and the game suffers dreadfully for
it. Indeed, there are few sections of the game
that impress with the locations, and in many
ways it feels like the leftovers of the last game.
We’ve ranted on too much about the
comparisons with the original Vegas, and
hopefully you’ve got the point that moving
the franchise towards something less realistic
doesn’t seem to be working. If you want
something more ‘in yer face’, there are plenty
of options out there, not least of which being
COD 4. Looking at Vegas 2 as an individual,
there are still issues. The greatest of which
being the frustration you’ll feel when you
reach an area that defeats you at the first
and second runs. It’s worth noting that the
difficulty is just about spot on, but with a
title that requires such patience, you’ll often
find yourself getting wound up and far too
aggressive. In such situations it begins to
play like Sega’s The Club, where you end
up memorising the enemy locations and
completing levels by memory rather than
improvisation and skill. For a game that
used to be so desperate to be realistic, even
before the advent of the next-gen consoles,
it’s somewhat disappointing to see it move in
such a direction.
Like we said, the distinct differences in
attitude do yield some plus points, and
as much as we’ve slated it, it’s still a fun
experience. The stop-and-pop gameplay
works tremendously well, mostly because of
the excellent cover system and finely tuned
controls. If we had any kind of complaint
about the command system, we’d probably
suggest that it’s just a little too efficient. There’s
nothing extra in the squad direction menus,
which leaves you unable to mix things up,
should you want to get away from the standard
stack-breach-clear routine of emptying rooms
of terrorists. As far as the squad dynamic
goes, it’s difficult to berate. It does feel a little
oversimplified at times, and you’re often
merely going through the motions with your
team-mates, but getting the hang of ordering
your subordinates around is an easy task.
Once you’re in full control of them, you’ll find
that getting them to work through an area is
reasonably satisfying, even if you’re relegated
to long-range support. The fact that you’re
significantly less effective as a Rainbow Six
operative than your two underlings is slightly
galling, though.
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Other elements of the game say a lot about
what has to be one of the laziest titles of recent
years. Purely from an aesthetic point of view,
it’s really not great. Horrid screen tearing, some
inexplicable texture loading and unacceptable
load times don’t help the case that this is a step
forward in the series. Aspects such as hostage
rescuing is done particularly poorly, which for a
title reliant on such activity, is dreadful. There’s
no real need to do anything in any kind of order,
because the terrorists won’t think to attack
the hostages when you storm the room, again,
rendering any kind of urgency void. It’s this
kind of backward AI that really bugs us. Your
paltry array of enemy character models feel
just too stupid or regimented to give you any
kind of challenge, and as such are
merely ragdolls waiting to suck up
your bullets. They have little sense
of purpose about them, and never
make you feel like they’re defending
something, let alone looking out for
their own lives. It takes a while to realise this, but
once you do, the whole experience of a title like
this is just too watery to really enjoy.
Rainbow Six Vegas 2 isn’t as good as many
previous efforts from Ubisoft, that much is
undeniable. It has shifted its focus towards
something less realistic, and scabbing elements
from Call Of Duty 4 does nothing to cement its
position as the most realistic squad shooter
out there, something which many fans enjoy
about the franchise. That said, it’s still a fun
game, and everything that we’ve said about it is
borne of disappointment rather than genuine
irritation. The fact that we enjoyed the original
Rainbow Six Vegas so much is something we
find almost impossible to get away from, and
the rushed feel of so much of Rainbow Six
Vegas 2 really doesn’t help us to recommend it.
Bear in mind that you’ll be able to pick up the
excellent Rainbow Six Vegas for around ten to
fifteen quid, and this seems a little bit pointless.
There’s simply no one we can happily suggest
that would enjoy this any more than the first
one, and as such, as fun as this title is, we have
to say you should really skip this version and
wait for the inevitable follow-up.
Tom Leclerc
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