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REVIEW RAINBOW SIX VEGAS |
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PUBLISHER
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UBISOFT
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DEVELOPER
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IN-HOUSE
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GENRE
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FIRST-PERSON SHOOTER
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PLAYERS
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1-16
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PRICE
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£49.99
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RELEASE DATE
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OUT NOW
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A fantastic, tense and deeply tactical
game, marred only by a few unnecessary
niggles that were not present in the 360
version. Still, if you’re a Clancy fan, you
must own Rainbow
Six Vegas.
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SCORE
22/JUN/07 |
88% |
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If there’s one thing that the Play team
loves, it’s six-month late ports of Xbox 360
games that are inferior to the originals. We
love slightly worse frame rates and forced
Sixaxis controls. We love receiving a couple of
new multiplayer maps and game modes as
compensation for our £425 investment. Oh,
and if you hadn’t guessed, the other thing the
Play team really loves is sarcasm.
If you’re in the business of guessing,
then first of all – how did you get paid for
guessing? That’s an awesome job. Secondly
though, if you’re any good at this so-called
job, you’ll have guessed that Rainbow Six
Vegas is not quite the stellar conversion that
we were expecting. Much like Splinter Cell:
Double Agent before
it, Ubisoft has done a
great job in showing
that our beloved
PS3s may just be a
complete bastard to
program for. Perhaps the age of easy crossplatform
porting may be over.
So, it’s an unmitigated disaster right? No?
How did you know?… oh you are good at that
guessing job. Okay, we take it all back. You go
earn your money, tiger. Yes, as you so cleverly
guessed (such a talent), despite a
smattering of irritations and unnecessary
niggles, Rainbow Six Vegas is still the absolute
cream of the tactical shooter crop. And
if you’ve never been exposed to the 360
version, then let us take you on a little trip to
the Nevada desert.
Rainbow Six Vegas, for the uninitiated, is a
very serious (Clancy serious, oh yes) tactical
shooter with the focus placed firmly on
realism. Taking control of a three-man squad,
it’s up to you to rescue Las Vegas from a group
of militant terrorists, save the entire Western
World, get wrapped up in a modicum of
political wrangling and generally act like a gruff
action hero for a good 15 hours. Beginning
in an uncomfortably racist representation
of Mexico City, complete with La Cucaracha
playing over a distant PA system, you and your
team pop terrorists in their heads with hi-tech
weaponry while learning how to be as good a
cop as you can be.
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And to be a good cop, you need to know
how to take control of your squad. Most
of Rainbow Six Vegas sees you in direct
command of two team-mates, whom you
direct to anywhere on the map with a simple
jab of X. The way they move is a joy to behold,
animated with the poise and fluidity we’ve
come to expect from Clancy games, but
displaying a genuine sense of awareness to
their surroundings and, more importantly,
to the nearest piece of cover. So, a typical
situation you find yourself in early on in the
game: a group of terrorists are occupying the
back end of an alleyway, hidden behind cover,
while you approach from the front. A poor
tactician would run in, guns blazing, maybe
get off a few kills before losing either one of
his men or his own life. A clever tactician,
however, would order his team to stay in cover
and lay down suppressing fire, while scoping
out an opportunity to flank. Lo and behold,
there’s an adjoining alleyway, and the clever
tactician in you knows to scoot down there
and blindside your foes while your boys keep
them distracted.
Rainbow Six Vegas is littered with
opportunities like this, thanks in no small
part to its ingenious level design. There’s
never just one way to approach a given
situation or encounter; often the game
provides three or even four ways to tackle a
set-piece. Do you order your boys to smash
through the far window as you line up Tangos
in your sniper scope? Or do you hurl in a flash
grenade and watch as your blinded enemies
are brutalised by your elite team-mates?
Or just all pile in there guns blazing? It’s up
to you. You’re free to try out tactics to your
heart’s content, and the only way Vegas will
punish you is with an armour-piercing bullet
through your brain cavity. Not in real life. That
would be illegal, and dangerous.
No, as those fat-cat guessing moguls have
probably already figured out, Rainbow Six
Vegas is one hard videogame. As you’re a man
and not a genetically enhanced superfreak,
bullets tend to hurt. If you get shot, you’re
probably going to die, unless you hide for a
bit, of course. Surely there’s a better way of
getting rid of health bars than this? Still, you
won’t be complaining when you narrowly
avoid death five seconds away from the next
checkpoint, because those bad boys are
spaced far too far apart. Like Turok 2 on the
N64, far apart. And replaying the same section
of any game over and over again is never fun.
So don’t get killed. It’s a simple mantra, and
one you should adhere to. Like don’t buy Turok
2. Or Turok anything. Simple.
And how do you keep from getting killed?
By staying the hell in cover. If you’re used
to charging headlong into hail fire in your
shooters, then prepare to have quite a
miserable time in Las Vegas. You’re going
to be cashing your chips pretty early. So,
find a good-looking wall or box or car or tree
and get behind it. Tugging L1 sticks you to
the nearest cover and snaps your view into
third-person mode, allowing you to peek out
and look for trouble, lean your gun around
for blindfire, issue orders from safety and,
of course, the ever popular pop and shoot.
Can’t beat the old pop and shoot. Oh no.
So well implemented is the cover system in
Rainbow Six Vegas that many a 360 player
maintains its superiority to Gears Of War’s,
so it must be doing something right. And it
is – it just removes the fussiness of coverhugging,
making it nearly as simple as it is
in real life. Compare that to the degree you
need to figure out Metal Gear Solid’s pop and
shoot and you’ll become very thankful for
the ingenuity on display at Ubisoft. Especially
with those god-damned checkpoints.
So, you’ve mastered the art of cover and
you’ve got your team-mates strutting around
Vegas with the confidence of strutting
team-mates, so surely this whole counterterrorism
thing is jut going to work itself out?
Wrong, guessing-boy! You’re fired! And why?
Because you forgot the most vital ingredient
in the Rainbow Six recipe… doors! Essentially,
even Vegas’s greatest casinos boil down to a
series of interconnecting rooms with multiple
routes of entry, meaning you and your team
can do what they do best, and that’s get their
door on.
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A quick piece of door-action for you: first
slide the handy Clancy favourite – the Snake
cam – under the door. Notice the rubbish
Sixaxis tilt controls which make it slightly more
cumbersome than it ever needs to be. Place
a target over an enemy’s head, so your chaps
know who to hit first, then back off and let
them “stack up”. This means “stand by door”
in the language of cool. From there, you’ll
have all manner of grenade and covert-based
options for entry, so choose one and watch
as your team pours into the room and sorts
everything out. Or if you chose a stupid option,
watch them die. You can even go to a different
door and enter a room simultaneously. You just
can’t beat those doors.
It’s a shame then that despite being a
brilliant, deep and satisfying game in its
own right, the PS3 version of Rainbow Six
Vegas just isn’t as good as the 360’s. Why
does the camera jerk when you scale a kerb?
Why do certain enemies die in brokenrag-
doll animations, bending themselves
into ridiculous contortions for no apparent
reason? Why is the frame rate ever so slightly
choppier? None of it is remotely gamebreaking,
but it still isn’t good enough. We’re
supposed to be playing on a superior console,
so to not get ports that are on a par with the
competition feels like a slap in the face.
Still, there’s too much
to like in Rainbow Six
Vegas to truly let it spoil
the experience. If the PS3
community takes to the multiplayer as the
360 online crew has, then there’ll be months
of incredibly tense and taut deathmatching
to be had – and with the PS3-exclusive maps,
huge scope for replayability. Yes, the graphics
have taken a hit for multiplayer (as they did on
360), but it matters little when you sneak up
behind that revolting American teenager and
part his life from his body. Who needs HDR
lighting for that?
Even without multiplayer, Rainbow Six
Vegas is the type of triple-A experience that
few should be without. While those with a
penchant for arcade thrills may baulk at the
uncompromising realism, everyone else will
be more than satisfied with a videogame
that excels in almost every area. Playability,
atmosphere, visuals, sheer head-splitting
tension… it’s all here in spades. And in a
period of drought (save for the excellent The
Darkness), it’s exactly the type of game the
PS3 needs. Hopefully the GRAW 2 conversion
will not suffer the same afflictions that have
hurt the last two PS3 Clancy conversions, but
until then there’s no better tactical shooter
on the machine, and no more thrilling way to
live out your counter-terrorism fantasies. But
you’d already guessed that, hadn’t you? You
talented, rich bastards.
Jon Denton
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