Piyotama does its best to put a clever
and unique spin on a tired format, but its
tendency to reward shameless chancing
considerably dents its appeal. Its cheap
price makes it worth
a look if you’re
a puzzle fan.
SCORE
07/JAN/08
62%
PIYOTAMA GAMEPLAY VIDEO
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Imagine playing a tennis game
and suffering a fit, only to regain
consciousness and discover that, while
violently convulsing, you returned each
shot perfectly and won the match. Granted,
that would be an event of biblical proportions,
but you wouldn’t feel satisfied about winning
(you’d probably be livid no one called an
ambulance), and you certainly wouldn’t feel
like you’ve accomplished anything (apart
from not swallowing your own tongue). This
rather off-kilter analogy pretty much sums up
how we felt playing Piyotama, Sony’s latest
game to hit the PSN.
Piyotama may look generic, but beneath
its familiar rectangular playing field, and Bust-
A-Move-style baubles, lurks a fairly unique
puzzle game. Different coloured eggs plonk
down the screen and your job is to arrange
them into lines of the same colour. But
instead of manipulating the eggs as they fall,
you must highlight each horizontal column,
push a total of three eggs out of the playing
field – either to the left and right – and then
rearrange them, before slotting them back
anywhere on the vertical axes. After you
connect a line of four similarly coloured eggs
there is a short period of time before they
break and disappear, and linking other eggs
during this period counts as a combo, which
further racks up the points.
Such a system would
make for a very taxing
puzzle game, if only
random and unintentional
combos didn’t occur so
frequently. In fact, it’s so easy to combo
by mistake in Piyotama that doing so
intentionally just doesn’t seem worth the
effort. So you often rack up points without
any real sense of accomplishment. We’re
not saying players cannot become genuinely
proficient at the game – its online scoreboard
proves that – but after five hours of consistent
play we still frequently found it more
productive to shift eggs about randomly and
hope for the best, turning multiplayer battles
into rather hollow endeavours.
Nevertheless Piyotama is pretty cheap, even
for a PSN game, has endearingly saccharine
presentation and a decent application of the
Sixaxis’ motion controls (which lets you jostle
eggs into more favourable positions with a
quick shake of the control pad). Fans of the
genre, who are willing to put in enough effort
to circumvent its solitary (but significant) flaw,
will probably be able to salvage an enjoyable
experience. Just don’t expect a concept as
tight and well executed as Bust-A-Move’s
or Super Puzzle Fighter’s, oh and don’t play
against epileptics.
Imagine Publishing Ltd, Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ
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Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson