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REVIEW PIXEL JUNK MONSTERS |
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PUBLISHER
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SONY
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DEVELOPER
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Q-GAMES LTD
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GENRE
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STRATEGY
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PLAYERS
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1-2
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PRICE
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£3.49
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RELEASE DATE
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OUT NOW
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The best game we’ve played this year. We
know it’s early but it bodes well for the rest
of 2008. As a fun RTS it’s pretty much the
perfect game and,
for the negligible
price, we have to
recommend it to
anyone with a PS3.
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SCORE
04/FEB/08 |
94% |
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The only slightly negative thing
about PixelJunk Monsters is the
music. Apart from that it’s perfect;
we’ve not had the joy of a title of
PixelJunk Monsters’ consummate quality
for some time. As a two-player co-operative
effort, it’s about as good as you could get.
It makes people talk, discuss and debate,
and it’s fair to say that there’s little genuine
dialogue in gaming. The last games that
got us doing that were the top-down
shooters of old, which required a degree of
communication previously unnecessary
in most titles to that point. We’re totally
enamoured of PJ Monsters, and we’re
confident that you will be too, whether you
play it with someone else or not.
But what exactly is it? It’s certainly not a
‘my first RTS’, that’s for sure, but it’s also
nothing like the more complex efforts like
Command & Conquer that put the barrier
of control between your ideas and how they
translate onto the screen. You’re given a
number of turret types – some which you
have to buy – with set places you’re able to
drop them, and the enemies gradually creep
towards your base, taking
flak from your weapons.
With PixelJunk, though,
whatever your brain
decides can be created in a matter of
seconds and, interestingly, when you get to
playing often with the same person, you’ll
more than likely wind up going to do exactly
the same thing. It may sound simple, but
the balance and types of both enemies and
monsters puts each situation just the right
side of guessable, making you feel like a
genius when you get it right. It’s hard though,
and you’re not given the ability to progress
to the end without a fair few perfect rounds.
Easier said than done.
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This rending down of genres to their core
gameplay elements, as we’ve seen with titles
like Everyday Shooter and flOw is something
we’re very much in favour of, as it seems
to deliver delightful games worthy of both
attention and discussion. While there are
elements that don’t necessarily fit into the
RTS mould, all the basics are there, and
little more. There’s no detritus, nothing of a
superfluous nature, and nothing that you
don’t wind up using at some stage in a level.
Games so well conceived and tightly put
together are difficult to deride, as it’s clear
that the development process has been
a smooth process with a clear direction.
Having been created in a matter of months
appears to have helped the cause here.
It’s so difficult to quantify, as, on paper, it’s
really quite inane. The reality is that, while it
doesn’t have the aesthetic appeal of Worms
or Lemmings, and won’t catch on in the
same way, it gives you that feeling of purified
joy that those titles did in their day.
It’s enjoyable on so many levels. Rather
than offer the player a simple cursor, the
premise means you take control of a cutesy
turtle shaman who’s been charged with
the task of protecting villagers. Given that
you’re an entity within the game, rather
than an ethereal cursor, your reactions
with negotiating the caravans of monsters
is an integral element of the game. How
adept you are at collecting the coins and
gems necessary for building, buying and
upgrading the towers necessary to wipe out
the shambling creeps, before they reach
your hut and dispatch the nervous villagers,
is also important. The fact that you’re only
allowed to build where trees originally stood
brings challenges you just don’t get in other
RTSs. There’s a wide array of weapons, and
similarly myriad monsters with strengths
and weaknesses so marvellously balanced
you’ll find each level genuinely satisfying
to complete. It’s certainly not a title to be
completed by default. Like we said, we found
it very difficult but, importantly, we never,
ever wanted to stop playing. Ever. The level of
character, and joy you’ll find with this makes
most other games seem insipid, which is
probably the best accolade we could give it.
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PixelJunk Monsters, were it not for the
tunes – which aren’t horrific, but don’t hold
up as well as other aspects of this brilliant
RTS – would bring up a point we haven’t
contemplated for a fair while: what score do
you give the perfect game? Do you go for
an all out 100%, or do you drop the score a
couple of points for prudence? We’re kind of
glad we haven’t delved into that issue, as that
one can rage for days, but there’s absolutely
no contention with PixelJunk Monsters as
a game. Buy it, find a mate and enjoy what
could be the download game of the year.
Tom Leclerc
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