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REVIEW PIRATES OF THE CARIBBEAN: A.W.E. |
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PUBLISHER
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DISNEY INTERACTIVE
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DEVELOPER
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EUROCOM ENTERTAINMENT
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GENRE
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ACTION / ADVENTURE
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PLAYERS
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1
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PRICE
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£49.99
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RELEASE DATE
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OUT NOW
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The only truly decent thing in the game is
the music, and the fact that it’s undeniably
cool to explore sets from the trilogy. At
World’s End’s potential soon sinks to the
furthest depths of
the sea. Avoid like
the very Kraken
itself.
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SCORE
24/MAY/07 |
48% |
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You’ve probably glanced at the
images on these pages already,
and are aware that there is a
distinct lack of any Pirates Of
The Caribbean 3 stuff in the various shots.
That isn’t because we ended up playing
the wrong game or anything, more like
the publisher didn’t
want us spoiling stuff
for readers after a
certain point. That’s
understandable, really,
as we’re sure everyone
would rather save the film’s surprises
– irrespective of how big or small they are,
or the fact that the film’s been out a few
weeks now – for when arses are parked
firmly in seats. Except… given how little
At World’s End follows the events of the
previous film, Dead Man’s Chest, we’re not
sure it would be a problem either way.
Pirates Of The Caribbean 3: The Game
begins with a sort of ham-fisted recap
of what occurred in the previous film,
spread out over half a dozen levels or
so. We see several key events that the
film either glossed over or neglected to
address – such as how Jack Sparrow
managed to escape the nightmarish
prison at the beginning of Dead Man’s
Chest, and then climb into a wooden
casket. It also depicts several scenes
that just didn’t occur the way the
game portrays them. For example, Will
Turner did not steal Davy Jones’s key by
sneaking onto his ship while the tentacle
monster fought with Jack outside. Nor did
Jack meet crazy Voodoo lady from the
swamp at Port Royale, who then proceeded
to give him the tub full of sand to place
Jones’s heart in. If you can endure such
obvious discrepancies with what really
happened, that still doesn’t mean you’ll be
able to abide this boring and entirely runof-
the-mill videogame cash-in.
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The first thing you’ll notice is how slow
it all feels, not in terms of the frame rate
– which does frequently take massive hits
– but the atmosphere and pace of it. It
sets in almost immediately and continues
throughout the course of the game. It’s just
slow. It’s also really quite boring, but for
different reasons from the aforementioned.
There’s a lot of swashbuckling combat in
the game, with Jack, Will, Elizabeth and
whoever else you happen to control at any
point spending a long time dishing out
blade fury. Unfortunately, you’ll spot a trend
appear almost immediately, with most of
the one on ones essentially being a case
of you striking an enemy twice, waiting for
them to then conveniently turn to the left,
and striking a final time to take them down.
Every so often one particular enemy will
appear that can only be hurt after you’ve
killed a ton of other enemies and built up a
sort of power meter. It’s worth mentioning
here that now and then the L2 button will
flash on screen, signifying that you can
pull one of several finishing moves on that
enemy. You hold the L2 button and press
and hold any of the corresponding face
buttons to unleash your finisher. It’s pretty
violent stuff. The films are aimed at 12 year
olds, and Pirates Of The Caribbean 3: The
Game certainly follows suit. There’s no
blood, but there is clear penetration – we
were even a little shocked by some of
it, especially when juxtaposed with the
game’s apparent light heartedness.
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Amid the combat there’s some fairly
rudimentary platforming. Anyone who
has played Tomb Raider: Legend or
Anniversary should find a couple of
similarities here. The difference is that
those two titles do everything this game
does, but much better. It isn’t all bad
however, using the tilt function when
walking across beams is a pretty genius
idea, and one that ultimately works.
Less successful are the various duel
sequences you find yourself in. Basically,
the game adopts a profile viewpoint of
you and your opponent. Three rings on
either side of the screen represent high,
middle and low. When your opponent is
about to attack, one will glow and you
have to match it by pressing up, down or
forward/backward on the left analogue
stick. These don’t work, however, because
the game is just too sluggish.
It’s also consistently idiotic – sometimes
laughably so. After all, who knew that a
pirate’s greatest enemy was water? In
other words, the knee-high depths at Port
Royale were enough to kill a character
immediately if they fell in? Make no
mistake, this is a rubbish game. It’s also
amusing that, when abbreviated, At
World’s End spells AWE… because that’s
one thing this cash-in is seriously lacking.
Craig Gilmore
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