Pain is a viciously addictive way to kill
time, although it doesn’t hold up too well
on repeated play. Keep playing it in short
bursts, however, and you’ll find that it’s
one of the most satisfactory and
well-designed games to hit the PS Network.
SCORE
04/FEB/2008
71%
PAIN GAMEPLAY VIDEO
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If the developers of Pain had included
blood, this Network title would’ve been
the most disturbing game since Postal.
The aim of Pain is to launch a person
from a catapult, before causing them
massive physical damage as they crash
into a cityscape. Whether it’s rocketing into
a monkey on some scaffolding, or rolling
a giant bowling ball on to a police car, Pain
incorporates bodily risk to create a brutally
comedic gaming novelty.
It defies genre, to be honest. Pain does
little to shy away from the idea of catapulting
a man to his hilarious death, but there are a
number of extra modes that add a suitable
amount of depth. These include the oftenfrustrating
Spank The Monkey mode (hit all
the monkeys in record time), as well as the
slightly better Mime Toss challenge (throw
a mime through glass barriers). Beating
your record time on each of these has an
incentive; a lot of Pain’s emphasis is on the
community aspects, so leaderboards are
pretty important to the overall experience.
The real meaning of Pain, though, is about
wreaking urban carnage to maximise your
score. The various ways in which this can
be done are incredible – dragging a giant
bowling ball on to a train track, and creating
a 20-car pile-up is its own, 1.5 million points
reward. Pain shouldn’t be played intensely,
but revisited after you’ve left it a while; and
so, it’s ideal fodder for the ever-burgeoning
selection on the PlayStation Store.
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Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson