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For the harbinger of evil, the master
of savage destruction, a looming
entity poised to cast darkness
over the lands with eviler than evil
deeds – the Overlord is (whisper it), a bit
of a pansy. But that doesn’t mean that he
can’t get results, he just lets his minions
do the talking.
Clad by your scuttling hordes in some
menacing Tolkien-esque gear, you take
control of the Overlord, a dark being who,
after a vanquished predecessor, has a
lot of work to do in order to reclaim a
kingdom and plunge it into despair. Dark?
Not by a country mile. Knocking around
your dilapidated tower is a rasping old
man/monster who sets you on your path to
non-righteousness. Starting out with tasks
as simple as reclaiming the beating heart
of your domain or thieving a crane to clear
up the rubble, gameplay eases through
its linearity. Utilising a sprawling map that
opens up as you progress, earlier missions
see your Overlord traversing green, green
lands pitted against some dumpy ‘halfl ing’
adversaries. It’s a good thing you have your
snarling minions handy. These critters are
very much the dark allure of Codemasters’
quirky action adventure, and by simply
summoning them from plentiful locations
throughout your travels, the power of
destruction is at your command. Be it
ravaging pumpkin patches in search of
treasure for their, let’s face it,
lazy master or swamping a
gaggle of nasty oiks, tougher
adversaries soon breed
nastier minions all with a
wealth of magical powers.
Pitted against seven differing bosses,
locations range from dingy mansions to
fi re-scorched terrains, all bringing forth a
foe that is to be dispatched accordingly.
Frustratingly, a pleasing seek-and-destroy
combat system soon breeds tedium as
that nagging feeling of a pedestrian nature
sets in. This is exemplifi ed in the most
rampant of boss battles – your minions are
climbing all over a lake-bursting serpent,
fi re-throwing imps are lending assistance
on the pool side, yet, you fancy jumping in
to deal that swift death knell: chance would
be a fi ne thing. Weaker than a dark lord
should ever be, the leader at your fi ngertips
isn’t blessed with the hardiest of battling
stamina (despite the hefty armour) and any
lengthy combat soon sees him being sent
back to the underworld.
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Yet Overlord is a game that serves to
please its master (read: player), and despite
a slight basic feeling and a resignation
to the fact that fi ghting skills aren’t your
antihero’s forte, the game maintains
interest with its drip-fed structure and slow
inclusion of new beasties to control. Just
stand back, lift an arm and raise holy hell.
Shaun Davis |