It takes a bit more effort to get into than
other shooters, such as Geometry Wars
and Blast Factor, and the learning curve is
a little too steep, but Nucleus more than
makes up for it with
innovative levels and
a great soundtrack.
SCORE
22/JUN/07
82%
NUCLEUS GAMEPLAY VIDEO
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We’ve often wondered what
it’s like to be a sperm: a
brainless tadpole bungling
through fallopian tubes,
flanked by thousands of rivals, propelled
by the contraction of a pair of testicles
and the implacable instinct to penetrate
a gargantuan egg.
Only one can succeed,
leaving his brethren
to live out their
short senseless lives
questioning why they
couldn’t have swum just
that little bit faster.
Sperm fantasies aside, the easiest
reference point for Nucleus would be
PlayStation Network shooter Blast
Factor. Both games operate on a singlescreen/
single-level basis and both have
very similar controls; the left analogue
moves your remote unit around the
screen and the right analogue shoots and
directs your enemy-killing projectiles.
Nucleus also adds a grabbing function
that allows you transport blood cells
(more on them later) around the arena,
as well as a handy speed boost to get you
out of tricky situations.
Each level has a biological theme. Enemies
take the form of bacteria and viruses,
while protein – harvested from bacteria
– is collected and converted into health or
area-of-effect “protein bombs”. Transportable
blood cells litter each arena and are a key
element in the game, harbouring extra
protein and acting as a makeshift shield
against swarms of baddies.
Nucleus may look like just another
shooter, but the introduction of quirky
puzzle elements will keep a wry smile on
the face of the most jaded gamer. One
level sees you transporting clusters of
blood cells from one enclosure to another,
as shoals of rabid bacteria float above
you, swaying up and down with the tidal
vicissitudes of the surrounding plasma.
Timing each run with the ebb and flow of
the current, while grabbing onto blood
cells, shooting down bacteria and steering
your sperm-craft, is a truly thumbcontorting
challenge.
However, the above example also
highlights Nucleus’s main drawback: it
gets bloody hard. The average gamer
will find themselves ploughing through
the intermediate levels in an hour or so,
before hitting a tear-inducing wall of boss
encounters which are innovative enough
to sustain a “just-one-more-go” factor but
still feel like a cheap way of prolonging the
game’s life span.
Perhaps we’ve spent too much time
thinking about sperm and not enough honing
our gaming skills. Either way, Nucleus is a
strong addition to the PlayStation Store
catalogue and, with a £4.99 price tag and
brilliant soundtrack by beat maestro Bogdan
Raczynski, it’s well worth checking out.
Imagine Publishing Ltd, Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ
Registered company 5374037 (England) : VAT No 864 6042 18
Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson