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REVIEW NINJA GAIDEN SIGMA |
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PUBLISHER
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EIDOS
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DEVELOPER
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TEAM NINJA
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GENRE
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ACTION / ADVENTURE
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PLAYERS
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1
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PRICE
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£49.99
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RELEASE DATE
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OUT NOW
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This is an absolutely essential purchase,
as Ninja Gaiden was one of the greatest
action games ever created. Sigma is not
that game, however... it’s a remake and the
second one at that. It’s still a wonderful
title, but less than it was originally.
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SCORE
25/MAY/07 |
88% |
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Videogames journalism… sometimes,
it really can be the best damn job
in the world. But then a huge game
like Ninja Gaiden Sigma comes
along and totally screws with your Chi. It’s the
reason you can’t sleep easy for nights on end.
It just messes with you, keeping you awake
when you should really be asleep. Your eyes
deserve to be closed tight, your resting mind
dreaming of times passed or times that will
never, ever, come to fruition, because you’re
just not as handsome as you think you are
and Eliza Dushku would never want to sleep
with you so get over it and join a gym. You
aren’t being kept awake because it’s an awful
game – far from it. You’re counting sheep
that now range in six figures because this is
just one hell of a tough cookie to review.
On the one hand, we have a PS3 exclusive
– something you just won’t find anywhere
else but Sony’s console. On the other, it’s
actually the second remake of said exclusive,
despite its first appearance on a Sony
platform. And then, in the middle of both
arguments, there exists one of the greatest
modern action games ever created, and one
that still packs a punch three years after its
original release on Xbox. So do we evaluate
Tecmo’s Ninja Gaiden Sigma as an original
release, given that the franchise is marking its
next-generation debut on the PlayStation 3?
How about the fact it isn’t actually a remake
of the original Ninja Gaiden, but Ninja Gaiden
Black? More importantly, what additions have
been made to the game, and do they make it
worth picking up for those that played both
on the Xbox?
Generally speaking, did the industry really
need yet another remake of the same bloody
game, or have numerous awards and plaudits
given Tecmo even bigger ball bags than
before? Does the developer really think it can
just churn out yearly updates of its amazing
action adventure and we won’t mind? And,
most important of all, where the hell is
our proper, fully-fledged sequel to Gaiden
anyway? It’s been three years and all we have
to show for it is silence from the developer
and these two remakes. But we digress;
you now see the reason we’ve been having
sleepless nights, and several factors we truly
must consider when it comes to criticising
and evaluating Ninja Gaiden Sigma. You may
also notice the aforementioned problems give
birth to another important element that is
worth considering: if the original Ninja Gaiden
on Xbox was so gosh darn amazing, then
returning to replay it as we do with all our
favourite games – but with the added benefit
of new features and next-gen gloss, surely
means Ninja Gaiden Sigma is the best version
ever conceived?
So the life of a games journalist is not all shits
and giggles. Sometimes, we actually have to
knuckle down and use our heads a bit. With
that in mind, we think it’s safe to establish
right from the off that if you haven’t played
any of the previous incarnations of Ninja
Gaiden, Sigma is the absolute best version
to start with. You really have no excuse not
to pick this up on your PS3, and if you read
this and still decide not to purchase it then
we hate you to hell. With Ninja Gaiden, you’re
looking at one of the greatest action games
ever created, irrespective of version, and if you
want something to tide you over until Devil
May Cry 4 and other big boys appear on the
console, Sigma is it.
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Graphically, it may look more like the
prettiest Xbox game you’ve ever seen, rather
than a proper PS3 title, but the visuals do an
adequate enough job of supporting the action.
And, let’s be honest here, kids, this game could
look like an absolute stinker but it wouldn’t
matter one iota when the gameplay is this
stellar. The visuals are secondary to the action.
That’s the way it works. You should also drop all
hope of a decent narrative too. Sigma’s story
is little different to the one seen previously…
which is our way of saying it’s still just a
massive pile of guff. It’s unfortunate that, in
light of games like Devil May Cry 3, which know
they’re spinning rubbish tales and therefore
choose to have as much fun with them as
possible, Ninja Gaiden Sigma remains as pofaced
as ever. It tells of the fabled Dark Dragon
Blade, an ancient sword that has been sealed
away and protected by the Hayabusa clan
for generations. When the sword is naturally
stolen by evil wicked folk, Ryu Hayabusa needs
to recover it with the help of Rachel, a lady with
massive breasts whose sister is now an evil
fiend that deserves a good killing.
Absolute tosh, but it’s told surprisingly well
with a number of in-game cut-scenes showing
Tecmo’s adeptness at telling cinematic tales.
All that gets in the way is the general quality
of the story itself, Rachel’s fairly gargantuan
cleavage and some rubbish FMV scenes here
and there. But look, as bad as that all sounds,
it’s actually part of Ninja Gaiden’s batshit
crazy charm. This is not a game that takes
itself seriously, and Tecmo would be the first
to admit it. All the story serves is its purpose
of nose-ringing the player from one location
to another – all of which are diverse enough
to keep players interested. But much like
the plot, there’s little consistency to those
locations. Ninja Gaiden Sigma begins in what
appears to be the beautiful mountainous
regions of Feudal Japan, just before Ryu
abruptly swaps his purple pyjamas for some
leather duds. Quicker than you can say,
“What the fu-“, Ryu is hitching a ride on a
massive airship soaring high above a city at
night, with several dozen soldiers onboard
– all of which are wielding futuristic guns and
laser swords. From there, Ryu hits the streets
of an architecturally rich town that wouldn’t
look out of place in one of Miyazaki’s animes.
There’s a cathedral, the catacombs beneath
it, and a brief stint in what appears to be an
ancient Egyptian pyramid.
We won’t spoil any further locations,
but suffice it to say; you should have an
idea of how nuts this game is by now. The
only other title in recent memory with a
story, characters and locations rivalling the
disparity and sheer lunacy of Sigma was
Clover’s wonderful and ballsy God Hand.
Again, a game that has no aspirations of
being anything other than complete arse in
its story department – and yet, it made for an
intriguing, entertaining and amusing plot in
the end… something Tecmo should pursue in
future with this franchise.
Sigma has a sense of gleeful abandon
when it comes to consistency, and that
extends to the kind of enemies and boss
characters you’ll be fighting too. Every enemy
type has a different attack scheme, and
part of the game’s fun comes in learning the
attack patterns of your foes before letting
rip with the way of the ninja yourself. Like all
games of this ilk, you begin with close-to-no
power and the worst weapon in the whole
adventure. But as you progress through
it you acquire bigger, better powers and
more awesome tools to boot. You can level
up your power and weapons by collecting
certain items, as well as the golden matter
left behind by fallen enemies. Though Ryu
changes his attack scheme exclusively
per weapon, and some enemies do call for
different weapons to be used, you’ll find
yourself warming to certain tools more
than others. We were particular fans of the
awesome Lunar – a long, double-ended
spear that unleashes devastating 360 degree
attacks and makes us look far cooler than we
actually are sometimes.
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The action and combat in Ninja Gaiden
Sigma is the real heart of the experience, and
it’s still strong three years after its original
release. There’s a level of fluidity to it that
may seem rudimentary at first. But stick to
it, and you’ll find it’s one hell of a complex
beast. The game isn’t quite entry-level
material, either. In fact, the previous remake,
Black, came with an Easy mode because
people found Ninja Gaiden so bloody hard.
Sigma sits somewhere in between the two,
though it’s still manages
to stretch your patience
to its very limit every now
and then. That’s never a
product of the combat,
however, more the truly
awkward camera – itself a reaction to the
troublesome fixed perspectives in the original
Ninja Gaiden – and some preposterously
terrible platform bits.
These serve to highlight our fundamental
problem with Sigma, and the reason we
didn’t give it a score in the 90s: despite
the new gameplay stuff, it still suffers
from several problems left over from the
original game – problems that weren’t even
amended in Black. The camera is one and the
platform bits are another. But several other
gameplay-specific features, such as how Ryu
ultimately has little way of interacting with
the world, denigrate the experience quite
drastically. But as we mentioned earlier, if
you had the chance to return to one of your
favourite previous-gen games, but with
next-gen graphics and several new gameplay
additions to boot, surely you would opt for
the latter.
On the basis of Sigma, and the fact that it’s
essentially an old horse but with new tricks,
we certainly would. Irrespective of platform
and which version you have or want to play,
Ninja Gaiden is an absolute classic and Sigma
is the reinvention of that. Perhaps now we’ll
sleep easier… like a ninja.
Craig Gilmore
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