|
|
|
|
|
REVIEW NEED FOR SPEED PRO STREET |
|
|
|
|
|
|
|
|
|
PUBLISHER
|
EA
|
|
|
|
|
|
|
|
|
|
|
|
DEVELOPER
|
BLACK BOX
|
|
|
|
|
|
|
|
|
|
|
|
GENRE
|
RACING
|
|
|
|
|
|
|
|
|
|
|
|
PLAYERS
|
1-8
|
|
|
|
|
|
|
|
|
|
|
|
PRICE
|
£49.99
|
|
|
|
|
|
|
|
|
|
|
|
RELEASE DATE
|
OUT NOW
|
|
|
|
|
|
|
|
|
|
|
|
It has a multitude of features that, while
not new to racing games, certainly have
a dramatic effect on the franchise, and
it’s also more serious now. These things,
surprisingly, make
ProStreet the best
Need For Speed
game in years. |
|
|
|
|
|
|
|
|
|
|
|
SCORE
03/DEC/07 |
86% |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
 |
|
| NEED FOR SPEED PRO STREET GAMEPLAY VIDEO
|
|
|
|
|
|
|
|
To view this trailer, you will need to have Adobe Flash Player already pre-installed.
|
|
|
|
|
|
|
|
|
 |
|
|
|
There’s something cheeky about
Need For Speed ProStreet and
the fact that EA has essentially
scaled it all back, dropping those
open-city environments of old in favour of
appearing like it’s putting the emphasis
back on the racing. In doing so, that’s
certainly the case. But truth be told, we
miss the open cities
already – and both EA
and its Need For Speed
franchise is doing itself
no favours in going back
to basics, especially
when Rockstar Games’ Midnight Club: Los
Angeles is sitting just around the corner
working wonders for big city environments.
In order for Need For Speed to remain
relevant, it’s not enough for EA to just
focus on races over free roaming; the races
themselves need to be great. Thankfully,
ProStreet has that much going for it.
Don’t think for one second that all EA
has focused on is returning to a pre-
Underground-style game, however. Far
from it. There are genuine changes made
to the established dogma, developer Black
Box opting to take ProStreet in a new,
more simulated direction. While it isn’t
quite Gran Turismo, there is a conscious
effort to make ProStreet feel just that little
bit more realistic. So, the first thing you will
notice is the complete lack of some sexy
honey bunny adorning the cover, or telling
you, pre-main menu, that what you see in
the game should in no way be repeated
outside on the roads. There are real-life
honey bunnies in the game, however, if
you care for that kind of pap, so don’t fret.
There’s proper damage included in the title
now, too – the first time since Need For
Speed – Porsche Unleashed.
And the damage is worth avoiding – first
of all because it costs you money to fix,
and also because it carries over into other
races if left untreated. You pick up certain
markers every now and then, which can be
used to fix your vehicle so you don’t have to
waste cash, but the general idea is that cars
now suffer for your indiscretions. More than
that, a particularly nasty crash could see
you completely total your car – ruining the
engine and taking you right out of the race. |
|
|
|
 |
|
 |
|
|
|
For anyone who cares about going under
the bonnet there’s a surprisingly in-depth
amount of performance-tuning options.
However, like Forza 2 on the 360 it’s there
only if you’re the kind of person who wants
to spend hours kitting out and modding your
vehicles. For those who care little about such
things, you can buy pre-made blueprints
that – thankfully – save you all the trouble of
testing the aero of your car in wind tunnels,
or spending hours designing the perfect ‘69’
for the front and rear (oo-er). Performance
tuning is far from new to racing games, but
it makes a dramatic impact on ProStreet
– illustrating the fact that, yes, while the
game has been scaled back, that doesn’t
necessarily mean it’s been scaled down. In
fact, it makes ProStreet the most in-depth
Need For Speed in years.
As realistic as the gameplay sounds,
it’s a bizarre juxtaposition next to the
environments themselves. EA has taken
Need For Speed and made it look more
like an SSX game instead of its highly
stylised predecessors. And speaking of its
predecessors, gone is the illegal streetracing
aspect. Now, environments consist
of closed-off circuits that are themed
throughout. Giant teddy-bear balloons
and dragons float in the sky, while tons of
people stand whooping and hollering in
the stadiums. You’ll pass bizarre structure
after bizarre structure, feeling like you’ve
just rammed straight through a crash
barrier and landed in SSX Tricky. But that’s
the point of ProStreet, it’s a racing game
through the eyes of partygoers. It feels a
lot like THQ’s Juiced 2 but with a bigger
budget, more polish and far less neon. |
|
|
|
 |
|
 |
|
|
|
So far, so lovely. However, developer
Black Box makes a serious error in the way
the structure of the game is designed. In
short: it’s pretty confusing stuff. It doesn’t
help that the art style used is cryptic at
best. SSX On Tour had a similar art-based
navigation system that was much easier
to follow, despite the art itself being much
more ludicrous. The game is chock-full of
really annoying and not-at-all-cool slang,
nahmsayin? Worse than these things,
however, is the fact you just won’t be
enjoying yourself for a good hour or more
when you start playing. Need For Speed
games, certainly the last few, have followed
a Metroid-like structure of giving you a
taste of super-powered vehicles before
taking them away at the start of the game
and making you start small.
ProStreet doesn’t have that much:
you just start with a banger and build it
up from there. It’s only when you start
ramming more power and speed into it
that you’ll really begin to enjoy the game.
And it’s then, racing at speeds close to
200 mph that you’ll realise that, just like
Medal Of Honor: Airborne, Need For Speed
ProStreet is yet another significant leap
forward for EA.
Craig Gilmmore
|
|
|
|
|
|
|
|