|
|
|
|
|
REVIEW NASCAR 08 |
|
|
|
|
|
|
|
|
|
PUBLISHER
|
ELECTRONIC ARTS
|
|
|
|
|
|
|
|
|
|
|
|
DEVELOPER
|
EA TIBURON
|
|
|
|
|
|
|
|
|
|
|
|
GENRE
|
RACING
|
|
|
|
|
|
|
|
|
|
|
|
PLAYERS
|
1-6
|
|
|
|
|
|
|
|
|
|
|
|
PRICE
|
£39.99
|
|
|
|
|
|
|
|
|
|
|
|
RELEASE DATE
|
OUT NOW
|
|
|
|
|
|
|
|
|
|
|
|
NASCAR 08 is dull, and it never provides
any sense of fun. Racing fans have a wide
choice; even returning to Gran Turismo
HD is a smarter move. Save your money
and wait for EA’s
mouthwatering
titles that are due
later this year.
|
|
|
|
|
|
|
|
|
|
|
|
SCORE
16/AUG/07 |
38% |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
 |
|
| NASCAR '08 GAMEPLAY VIDEO
|
|
|
|
|
|
|
|
To view this trailer, you will need to have Adobe Flash Player already pre-installed.
|
|
|
|
|
|
|
|
|
 |
|
|
|
Some sports just can’t work as
games… fact! Even the most
die-hard curling fan must realise
that their beloved sport is always
going to feature as a dodgy addition to an
Olympics title and nothing more. Sure, in
theory it would be great if ‘Colossal Curling
’10’ was in the works, but it isn’t, and on the
off chance that it actually is, we can only
hope it never sees the light of day.
Although this idea is logical and highly
unlikely to stir much controversy, the
equivalent is staring you in the face.
NASCAR’s already a pastime that
enjoys a very niche following in
this country, and even the majority of Americans
(where it is far more popular) consider it to
be somewhat dull. Still, we’re all individuals
and if that’s what gets you going then
more power to you. However, regardless of
how much passion you have for a group of
cars that continually race round a circular
track, surely even you can appreciate that
the concept is always going to struggle as
a videogame. Say hello to NASCAR 08’s
biggest problem.
|
|
|
|
 |
|
 |
|
|
|
As hard as it tries to make the gameplay
interesting and challenging, it just isn’t.
Each of the cars are so fiddly and delicate
that the slightest exaggeration with the
left analogue stick sends your car into an
irrecoverable spin. Okay, the argument that
the actual NASCAR vehicles behave in this
manner is valid, but that doesn’t make for
an entertaining videogame. If truth be told,
the result is the exact opposite of that. If
it wasn’t for the soothing words from the
rest of the Play team, things could and
would have been broken! We’re not violent
men by any stretch of the imagination, but
holding a lead for ten laps until the slightest
of twitches offsets our steering and forces
us into a wall that leads to our retirement
from the race is just frustrating and poorly
designed – we racked our brains for hours
and there’s really nothing more we could
have done. The whole premise behind the
gameplay mechanic is to find the perfect
spot on the stick and then hold it completely
still. After five minutes it starts to get
tiresome, and after ten it’s downright boring.
The real disappointment is the poor
presentation and visual style brought to the
table by EA. Without doubt, one of the top
developers/publishers this year, Electronic
Arts has been on fire, particularly within
the next generation of consoles. To be
blunt, though, its effort with NASCAR 08 is
atrocious. The graphics are beyond shocking
to the point where you’d be forgiven for
thinking it was 1993 and you were whiling
away the hours on Daytona USA. None of
the expected elegance or production values
that we’ve come to expect from one of the
world’s biggest videogame companies are
apparent and it’s just not good enough.
|
|
|
|
 |
|
 |
|
|
|
To its credit, the American developer has
tried to expand upon the very linear and
basic premise of NASCAR. Petrolheads
who want nothing more than to race around
their spherical courses can do just that, but
those who need a more varied challenge
can compete in ‘The Chase’. There’s no
denying that it’s merely a series of tasks that
revolve around the sport, but it does add a
smidgen of depth to what would otherwise
be a very shallow and short-lived experience.
Unfortunately, having to avoid huge wrecks
or ‘slingshotting’ around a specific number
of cars aren’t strong enough reasons to raise
NASCAR up from the depths of utter despair.
Other modes within Chase, such as Licenses,
are far too similar, and Owners is essentially
nothing more than a normal season, which
can be played from the moment you turn the
PS3 on anyway – it’s almost baffling.
This idea of ineffectuality is a theme that
runs constantly underneath NASCAR 08’s
surface. Adding an HUD that shows your
car’s telemetry or being able to fine-tune
a vehicle is pointless because each one
controls in the same way: they either have
little to no grip or drive as if all four wheels
have been coated in grease. After a relatively
short period of time, you’ll think you’ve seen
everything on offer and it pains us to say
you’re not wrong. The sport of NASCAR is
boring in game form, and no amount of
awkward options or modes can change that.
Quite why NASCAR 08 has found its way
across the pond is a mystery – we like to
think of ourselves as popular folk and we
don’t know anyone who likes NASCAR. Of
course, that’s no reason for EA to block
the move, but when it’s this bad you start
to think that maybe it should’ve done. In
EA’s glorious year this will come across
as nothing more than a blip, but it is sad
to see just how poor NASCAR 08 turned
out. If you hate NASCAR you’re going to
steer clear of this anyway, but if you’re one
of the few who is a fan, this isn’t going to
satisfy your desires. Put on NASCAR – The
IMAX Experience instead. It’s got Keifer
Sutherland in it for Pete’s sake!
Simon Miller
|
|
|
|
|
|
|
|