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PREVIEW MOTORSTORM 2 |
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Remember the majority of
last year, when it looked
like the PS3 was an utter
write-off? MotorStorm
lingered around our Charts page for
about 11 months, which gradually
weathered each caption for the
game – "It’s been kicking around for
a while, now," for example, is one of
the desperate comments we used
to describe the game. “We really
didn’t expect it to be selling in the
tenth month of the PS3’s life span,”
is another. Along with Resistance:
Fall Of Man (referred to as, "a turd
that just won’t flush"), MotorStorm
was the only game worth playing on
the PlayStation 3 for a depressing
amount of time.
Now that a sequel’s on the
horizon, our appreciation for the
franchise has returned. MotorStorm
is hardly a game in desperate need
of a follow-up, but that’s not the
way business works – MotorStorm
has shifted 3 million copies, so a
sequel was inevitably going to rear
its ugly head. It’s looking pretty
swell, though. Judging by the trailer,
MotorStorm 2 will feature more
precise environmental damage than
its muddy predecessor. Whereas in
the first game, there wasn’t a lot of
variation beyond metal obstacles,
mud tracks and cliff crashes, we’re
expecting a surprising array of
additions in the sequel.
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Set on Pacifica Island, MotorStorm 2
will contain more identifiable tracks
than ever before. MotorStorm was dominated by
dusty, canyon-set races that lacked
any real pizzazz – in the sequel,
expect variation to be at the top of
Evolution’s check list. Tracks set
on snowy mountaintops, beaches
and in jungles add a thematic layer
of interest, but we’re most excited
about the prospect of interacting
with the environment. In the trailer,
there was a noticeable amount
of collapsing bridges, and other
variable disasters. The frequency of
these events suggests that tactics
will become a part of the experience,
with water traps and pratfalls
becoming a more prevalent aspect
in each race.
In a mildly less interesting
twist, MotorStorm 2 will feature
monster trucks, otherwise known
as a mobilised form of terrorism.
These beasts will likely put paid
to any rival motorcyclists, but we
were hoping for a slightly more
ambitious addition than that. At
the start of the trailer, for example,
we zip across the sea, glimpsing a
number of boats that are circling the
environment – can’t we get in them,
for a bit of water-bound tomfoolery?
Obviously not, because the game
seems to be centred around the
same type of racing as the original
MotorStorm. Following Evolution’s
bare bones progression of the World
Rally Championship games, though,
we’re not particularly surprised
– MotorStorm, like the first one,
will probably pay off through its
downloadable Network content.
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After Gran Turismo 5 Prologue,
SingStar and Buzz!: Quiz TV, we’re
expecting MotorStorm 2 to have
its own content-heavy Network
channel. If you remember rightly,
the original MotorStorm didn’t
exactly overwhelm with its basic
range of features, but the eventual
downloadable content did. With
extra Race Tickets, a Time Trial
mode and brand new tracks even
in January of this year, MotorStorm
made quite a creative use of its
Network status. With lessons learned
from the first game, we’re expecting
an onslaught of original extras for
the follow-up.
So, with a modified version of
the original, beautiful engine in tow,
MotorStorm will really look the part
when it returns this October. Even
though we were happy with the
downloadable content available for
the last game, the sequel promises
environmental carnage – we just
can’t confirm what it’ll be at the
moment, unfortunately. Never mind,
though: MotorStorm 2 will probably
be hands-on at E3, so we’ll have all
of the important facts for you in a
few months time.
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