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REVIEW MEDAL OF HONOR: AIRBORNE |
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PUBLISHER
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EA
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DEVELOPER
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EA LOS ANGELES
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GENRE
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WWII FIRST-PERSON SHOOTER
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PLAYERS
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1-12
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PRICE
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£49.99
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RELEASE DATE
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OUT NOW
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A huge leap forward for the franchise and
the best Medal Of Honor in the series to
date. However, it’s betrayed by a complete
lack of polish. The same game with a
bit more polish
and it could have
been absolutely
stunning. |
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SCORE
03/DEC/07 |
84% |
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| MEDAL OF HONOR: AIRBORNE GAMEPLAY VIDEO
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To view this trailer, you will need to have Adobe Flash Player already pre-installed.
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A question for you: are you tired
of those trumpets yet? Medal
Of Honor: Airborne won’t do
anything to change your feelings
on them, opening immediately with that
sting of overly familiar, post-Saving Private
Ryan music we’ve become so used to
since Allied Assault and Frontline on the
PC and PS2 respectively. Don’t let it fool
you into believing this is just another
generic romp through familiar WWII
playgrounds, however, because it isn’t.
Sure, the locations you’ll jump into have
been visited in countless WWII games,
but Electronic Arts has done something
genuinely commendable here: it’s changed
everything we know about the franchise.
And it’s all because of a simple air jump.
Set over five historical operations that
we’ve visited in WWII games numerous
times (Operation Husky, Avalanche,
Neptune, Market Garden and Varsity) –
each stage begins in the same way: sitting
in a tin can with walls as thin as tin foil,
desperately trying to hold it together just
seconds before leaping into war-ravaged
battlefields, giant AA guns aimed up at
your plane, while everyone is descending
from it. Airborne isn’t trying to tell a story,
nor does it need to – and yet, while you can
criticise such things as the dialogue and
forced attempts at brotherhood during
these sequences, it all vanishes when you
actually step to that doorway and get your
first glimpse of what’s happening outside.
The battlefields are massive – Market
Garden is one of the most visually stunning
things you’ll see in a WWII game – and
there is very little linear within them. |
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Typically, you’ll hit the ground wherever
you can – essentially being put in control
of your descent as soon as you leap – and
several objectives will present themselves
by way of gold arrows on your compass.
Complete these in
whatever order you want,
usually before another
section of the stage
opens and leads you into
the final, epic set piece.
That’s where the game is at its most linear;
sealing the final set piece away from the
rest of the stage so it can surprise you one
final time. You’ll notice the reference to
stages rather than levels. Airborne is not
the strict, linear nose-ring design of old
– where all you could do was essentially
follow a strict path. You aren’t being pulled
through these environments as you were
previously, with little area for exploring
or downtime. Airborne enables you to go
anywhere you want within the confines of
the stage, making your own downtime in
the process. It affects the game so much
compared to its predecessors.
That isn’t the only thing that’s changed
either: combat has received a massive
overhaul, making it some of the most
engaging and exciting in an FPS, let alone
the Medal Of Honor franchise. Part of
that is down to the smarter AI of your
enemies (though some of them do have a
propensity to just run straight at you), but
it’s largely due to the weapons. You can
upgrade them through three stages by
pulling off certain special kills that raise a
blue bar. When it peaks, you hit the next
upgrade level and enable such things as
an extended clip size, faster reload and
reduced recoil for accuracy. And they do
affect the combat, adding another layer
to it than mere running and gunning. |
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Where the game loses points, more
than anywhere else, is in its distinct lack
of polish. This is something that plagued
the 360 version, too – so it’s not that EA
has only turned out an unpolished PS3
game. And the problems with the 360
version are exactly the same here. As
such, the exact same game, with an extra
three months or so of quality assurance,
and you could add at least three or four
points to the score. However, massive
frame rate issues, jerky as hell cut-scenes
(the bomb run at the end of the second
stage is painful), inconsistent physics
and more really holds Airborne down. It’s
also worth mentioning the difficulty, too.
It spikes around the fourth stage rather
dramatically as soon as uber-Nazis show
up. No, really – these guys walk around
in black suits with gas masks on, looking
like they’ve just stepped out of Return To
Castle Wolfenstein.
That goes a long way to describing
the kind of game this is, mind you. The
franchise may have established itself as
a po-faced shooter, priding itself on its
high-realism factor. But Medal Of Honor:
Airborne takes a page out of European
Assault’s sillier, more arcade game-like
atmosphere. Airborne is nowhere near
as drastic a change as Call Of Duty 4,
obviously. But where that game – as
brilliant as it is – works more off its
modern setting than any new gameplay
additions, EA has ensured that Medal Of
Honor: Airborne is another WWII game,
but one that feels completely different to
any that have come before it. As the fist
step towards redefining the franchise,
Airborne is a great success. Next time,
just a wee bit more polish, please.
Craig Gilmore
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