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REVIEW LOST: THE VIDEO GAME |
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PUBLISHER
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UBISOFT
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DEVELOPER
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UBISOFT MONTREAL
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GENRE
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ACTION / ADVENTURE
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PLAYERS
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1
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PRICE
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£39.99
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RELEASE DATE
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OUT NOW
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It’s not a particularly fun game, but it
does manage to capture the essence of
the series pretty well, and has a couple
of clever ideas that do make it enjoyable
enough to play. Not
really worth the
green you’ll pay for
it though.
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SCORE
03/MAR/08 |
38% |
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Oh, wouldn’t life be magical if the
conventions of videogames were
even close to being something
like real life? Certainly, if your life
were anything like Lost: The Video Game, it’d
probably run a little like this: you come home
from work, having run to your house, full pelt
for 20 minutes, stopping only once when you
charged headfirst into a tree, with no obvious
side effects. Once you get to your front door
you phase out slightly, as your brain ‘loads’
the next area, namely your living room. "Hey,
I’m over here in the kitchen," shouts your
girlfriend. You can’t talk to her from a distance
of course, so she continues barking at you:
"Hey, in here!", "Hey, over here in the kitchen."
Sprinting from the living room towards your
girlfriend, who’s standing, stock still in the
centre of the kitchen sneering vacantly at the
wall, you begin the evening’s conversation.
Strangely intonated staccato bursts of
interrogative noise spew from your mouths
as you work your way through a string of
humourless questions. Once the evening’s
natter is over and you’ve
stumbled across the magic
question about eating,
she leaves her spot in the
kitchen and strolls over
to another area to stand,
motionless, in another part of the house,
while you ‘combine’ dinner.
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Of a normal evening, dinner items will be
scattered about the house. You’ll find some
ham on the bathroom floor, a mango in the
bedroom, and a whole roast chicken in a
cupboard, which you discovered after your
girlfriend gave you a hint at the location. You’ll
then combine them in the large metal pot you
found in the shower, et voila, cold mango, ham
and chicken in a pot. Just like momma used
to make. After dinner, you sit down to watch
a little TV, but oh no! the fuse has blown. Cue
20 minutes of searching your house, flaming
torch in hand (with another four or five in your
backpack, for when that one ‘runs out’) for
three bizarrely spaced out, and increasingly
confusing, fuse boxes to fix.
Then your mate might pop round – by pop
round we mean randomly appear in your
house, chopping the same bit of wood over
and over. A quick chat leads to a little bartering,
where you’ll swap items you found during
the course of the day. Seven paper clips, four
coconuts and a jerry can of petrol for a lock
pick, to enable you to enter your shed, and
three batteries.
If you haven’t gathered already, Lost is a
rolling cliché machine. We thought it was going
to be horrendous, but it surprised us by being
merely bad. Its licensed roots show through,
and it’s ultimately still not worth buying.
Tom Leclerc
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