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REVIEW KANE & LYNCH: DEAD MEN |
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PUBLISHER
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EIDOS
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DEVELOPER
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IO INTERACTIVE
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GENRE
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ACTION
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PLAYERS
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1-2
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PRICE
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£49.99
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RELEASE DATE
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OUT NOW
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Kane & Lynch probably has the most
mature application of cinematic
conventions in an action game yet, and it
brims with original ideas. However, it’s
let down by dodgy
AI, a poor cover
system and a
variety of glitches. |
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SCORE
05/NOV/07 |
73% |
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Kane & Lynch has all the
makings of a brilliant Michael
Mann thriller: nuanced outlaw
protagonists, grey suits, black
gym bags, and intense shoot-outs, all
playing out against the backdrop of a bluefiltered concrete jungle. It’s just a shame
that when the cut-scenes come to an end,
and the game begins,
the action transpires in
a manner more akin to
French absurdist cinema
than to Heat or Collateral.
Cops cheerfully
absorb entire clips of
ammunition, dead bodies melt through the
floor, Kane gets superglued to the side of
cars, and Japanese gangsters gawk into
the horizon as you fill them with lead.
Usually, videogames with strong
cinematic pretensions are let down by
their plot and characters, not by their
gameplay. But with Kane & Lynch it is
almost the opposite. IO Interactive has
created two compelling protagonists and
one of the most well-directed videogame
narratives we’ve seen in quite a while. Kane
is a middle-aged, balding, ex-mercenary,
estranged from his wife and daughter,
and condemned to death row after a
botched military operation in Venezuela.
Lynch, on the other hand, is a straight-up
psychopath, convicted for murdering his
spouse, and plagued with schizophrenic
visions that provoke him into blood lusts.
After a gripping opening segment, in
which the two convicts are sprung out of
jail by a group of mercenaries, Dead Men
unravels like a twisted and violent buddy
movie. It turns out Kane pilfered a vast
sum of money from his former mercenary
employers, The7, who are going to execute
his wife and daughter if he doesn’t get it
back. Lynch has been employed by The7
to keep tabs on Kane while he searches
for the missing loot, setting the scene
for some wonderfully morbid interplay
between the two. The plot itself may not be
terribly original, but hats off to IO Interactive
for creating two truly original and iconic
videogame characters. |
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If only IO Interactive bestowed Kane &
Lynch’s gameplay with the same level of
polish as its celebrated Hitman franchise,
it may have produced the most blissful
marriage of cinema and videogames yet. But
around an hour into the action, we couldn’t
shake the feeling that it would be more fun
watching Kane & Lynch than playing it. The
game is essentially one set-piece shoot-out
after another, which is by no means a bad
thing (indeed it’s a format that most action
games thrive on) but for such a formula to
be sustainable, and enjoyable, numerous
boxes have to be ticked. One is solid
enemy AI, another is responsive controls,
and a third is reliable collision detection
– unfortunately, Kane & Lynch fails to
convince in all three departments.
Enemy AI is unpredictable, and not in a
good way. IO Interactive clearly wants you
to make ample use of cover during gun
battles, but it is much more economical
to simply flank your opponents and shoot
them in the back. This is made particularly
easy because enemies are far too slow to
react to such a radical tactic. On numerous
occasions we stood in front of entire units
of cops and all they did was stare at us
inanely as we shot down each one.
Kane & Lynch wants to operate like
Gears Of War, coercing players into
selecting strategic cover to fire from.
However, locking Kane behind walls and
outcrops is an unpredictable endeavour.
Some objects you can get behind and
some you can’t (without any observable
logic dictating which). Furthermore,
because Kane moves into a cover stance
by simply touching a wall, you’ll find
yourself futilely pushing into various
objects until you find one that works (a
context-sensitive cover button, a la Gears
Of War, would have easily solved this). |
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When it comes to long distance shootouts,
the aiming system, and collision
detection just don’t feel solid enough. Quite
frequently we found ourselves trying to
gun down enemies at a distance, but, even
though the wall behind them was liberally
splattered with blood, it took around 17-18
shots until they died. Team-mate AI is also
pretty poor. After Kane breaks his cohorts
out of jail, the player has a total of four
henchmen at his behest, but ordering
them around is a clumsy process at best,
and at worst completely ineffective.
Nevertheless, we’re still going to give
Kane & Lynch a reasonably good score,
partly because of its brilliant narrative
and mature cinematic quality, and partly
because, despite the above problems,
there are times when the AI, cover system,
and collision detection, all work as they
should. When this occurs the game
elevates itself above nearly every other
shooter we’ve played. Kane & Lynch:
Dead Men is worth buying, if only to give
IO Interactive the impetus to go fix what’s
broken and make a truly stunning sequel.
Christopher Reynolds
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