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REVIEW IRON MAN |
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PUBLISHER
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SEGA
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DEVELOPER
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SECRET LEVEL
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GENRE
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ACTION
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PLAYERS
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1
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PRICE
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£49.99
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RELEASE DATE
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OUT NOW
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Frustrating and unpolished, it smacks of
a rushed movie tie-in. Robert Downey Jr
also looks a little bit chubby. Flying around
as a man in an iron suit can be fun, but,
unfortunately, this
is bogged down by
repetitive objectives
and bizarre controls.
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SCORE
25/APR/08 |
58% |
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Who is Tony Stark and why is
he living in a cave playing
board games? You certainly
won’t be much clearer after
watching the opening scenes to Iron Man:
the offi cial videogame (as all movie tieins
seem to be sub-headed). There’s no
opening explanation, no voiceover, not even
a scrolling block of text. Bam, here’s a scene
in a cave and bam, you’re Tony Stark in an
iron suit, clunking about the desert. Fear
not movie-goers, your experience won’t be
spoiled by playing this game. The actual
storyline only becomes apparent after the
fi rst couple of levels.
Back to the fi rst level though. There’s
no fl ying yet, Iron
Man is resolutely
stuck on the
ground and is a
little tedious. First
thing to strike you
(after the graininess of the FMV) is that the
AI is pretty much non-existent. Feel free
to fi re at troops on the ground and run at
them. And keep running at them. They don’t
seem to notice the bright red metal robot
storming towards them. Instead, they’re
happy to stay put and be squashed into the
sand like ostrich heads.
Surely this must get better? Thankfully it
does. But better doesn’t mean good. From
the second level on, Iron Man takes to the
skies, after smashing into a few buildings
at fi rst. It takes quite a while to get used
to the fl ying. There are two modes, hover
and fl ight. Switching between the two is, on
paper, simple. It’s a matter of alternating
between the left shoulder buttons, hold one
for fl ight and the other to hover. In practice
it doesn’t really work, your left hand ends up
scrabbling about uncontrollably as Iron Man
darts across the screen with no clue as to
where gravity is. But you do get used to it.
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Hovering itself is a bit of an art form. In
order not to go sailing upwards into the
stratosphere, you must half-hold the button
down to stay still. This makes fi ring a lot
easier, but also makes Iron Man a sitting
duck for enemy rockets. Flying and fi ring
is far too diffi cult since most targets are
static. While hovering, it’s also possible to
grab a missile out of the air and hurl it back.
However, this is done while half-holding a
button, holding the fi re button and aiming
with the stick, and it must all be timed to
perfection. It’s far easier to get the shield
upgrade and turn it on.
The upgrades then, again they’re about
as clear as the game’s introduction. You
can’t view them until you’ve paid for them.
And everything is therefore a wild stab in
the dark. There are chaff grenades, the
aforementioned shield, health and so on.
It’s all very passé and there’s nothing there
to make you actually want to save up the
millions that Stark makes in each level.
Money is no object to someone like
Stark, but he must still make it in game. In
order to get more cash a number of ‘Hero’
objectives must be completed in each level.
Although these objectives involve a time
limit to destroy a certain number of objects,
happily they don’t impact on your ability
to complete the level. In fact, all objectives
(Hero or otherwise) are a matter of following
the dots on the map, destroying everything
in sight, then moving onto the next glut of
buildings/warehouses/gun turrets/insert
inanimate object here. You’re never sure why
you’re destroying these things, although if
you don’t, then civilians will die or something
apparently. No one from your team seems to
care that much, the story as loose as it is, just
keeps rolling on.
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As a movie tie-in, and not a cheap one
considering Robert Downey Jr and Jeff
Bridges are on hand for the voice acting, it’s
typical fare. Some levels feel unfi nished, the
controls are fi ddly and the cut-scenes are
frustratingly static. All present and accounted
for then. Except after a few levels you actually
start to enjoy fl ying around. A small grin
develops as you blow up another laser power
supply and make your way to the next. The
colossal fl ying warship level is perhaps the
most notable. Iron Man must disable a huge
gunship, while it’s fl ying in the air, looming
over the innocent populous below. He must
catch up with it fi rst then destroy a number
of targets, on top, underneath and partly
inside. The ship itself is impressive although
the radar system shows its holes when trying
to pinpoint the weak points on the hull.
The smile is quickly wiped off your face
as you reach a boss, however. For instance,
Titanium Man. He’s not particularly diffi cult,
although he does recharge his energy
using radiation, which can’t be good for
his chances of starting a family. During
this battle you’ve also got to cope with
paratroopers. These are tiny men dangling
from the clouds. They manage to fi re
elephant-sized rockets repeatedly at the
man of iron. Of course, you dodge, run away
and fi re back. Unsurprisingly, the fi rst run
ends in a heap on the fl oor. There are four
lives to go through, each one reviving you
exactly where you fell. Once these are gone
though, that’s it, no checkpoints. You must
now go through the entire level again. It’s
extremely infuriating on a tough boss.
Frustrations aside, this is a reasonably
fun tie-in, surpassing the abysmal Spider-
Man 3 and Transformers, just about. Just
don’t expect it to have a cast iron storyline
(sorry about that one).
Henrietta Rowlatt
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