High Velocity Bowling is a waste of
time once you’ve mastered the strike
technique. The lack of effort made with
the design is almost redeemed by the
good Sixaxis use,
but we were still
very bored after
only a few hours.
SCORE
04/FEB/2008
50%
HIGH VELOCITY BOWLING GAMEPLAY VIDEO
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There’s a character in High
Velocity Bowling called ‘Jillybean’.
She’s a full-time housewife,
and therefore she doesn’t have
the time to indulge in fun activities such
as rock climbing, midget strangling and
experimenting on the obese. Jillybean,
then, is reduced to playing the most
banal and sociable sport available to her:
bowling. As soon as this ingenious slice of
characterisation came our way, we realised
that the rest of the design in High Velocity
Bowling would be similarly depressing.
The actual sporting side of it works pretty
well, though. To control the bowling ball,
the Sixaxis must be turned on its side, and
swung backwards and forwards. The process
of bowling the ball down the alley is divided
into three processes: first, tilt the Sixaxis left
or right, to line up the shot. After tapping X,
the direction of the ball is determined, before
the actual shot can take place. Finally, the
bowl is taken with a well-timed swing of the
Sixaxis, which is responsive to how fast
you whip it forward.
Still, with the uninspired design and
weird pin physics, this isn’t essential. As a
simulation, High Velocity Bowling works fairly
well, but it isn’t even fun as a party game –
unless you’re keen for the guests to go home.
Leave this average, dull title in the depths
of the PlayStation Store. Motion-controlled
bowling has already been mastered, but not
on a PlayStation console, sadly.
Imagine Publishing Ltd, Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ
Registered company 5374037 (England) : VAT No 864 6042 18
Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson