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REVIEW HEAVENLY SWORD |
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PUBLISHER
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SONY
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DEVELOPER
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NINJA THEORY
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GENRE
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ACTION / ADVENTURE
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PLAYERS
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1
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PRICE
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£39.99
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RELEASE DATE
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OUT NOW
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Heavenly Sword is an experience worth
having, but not for £40. If this game was
longer than six hours, we’d give it a much
better score, but the length of it isn’t quite
redeemed by the
great story and
mediocre gameplay. |
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SCORE
16/AUG/07 |
71% |
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| HEAVENLY SWORD GAMEPLAY VIDEO
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To view this trailer, you will need to have Adobe Flash Player already pre-installed.
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Scoring a videogame isn’t always as
simple as you would think. While a lot
of games evoke the sorts of feelings
that justify a high or low score
instantaneously, others vary in such odd, wild
ways, that attaching a percentage becomes
harder than writing the review itself. Heavenly
Sword, a game that the majority of PS3 owners
are anticipating with bated breath, is one of the
most divisive games we’ve ever encountered.
Even now, as we write this, we’re questioning
the truth behind our final score, and there’s
a strong chance that you’ll disagree with it,
regardless of whether you’ve played the game
or not. Bear with us, kind reader, as we flicker
between opinions on the PS3’s most intriguing
proposition yet.
Around a month before we
received the Heavenly Sword
review code, Sony sent us a
preview code of the game.
It was, in short, a massive
disappointment: the frame rate was disgusting,
the gameplay was messy and the positives
were, in actuality, not there. We were expecting
massive things from this game, but we were
sat there with a sullen look of apathy – we
didn’t care. With no GTA IV on the cards, and
Lair disappointing in a similar way, the PS3’s
Christmas began to look white. Not a happy,
festive white, mind you – we’re talking about
the sort of white that suggests death, or at
least an aggressive coma.
Luckily, a month later, we found that Ninja
Theory had repaired the experience in a
massive way, before release. Phew… Trust us,
this third-person hack-’em-up doesn’t touch
the golden boots of Devil May Cry 3, or God
Of War, but it is a competitively fun PS3 game
that does a lot of things well. With that in mind,
however, it also has a lot of relentless flaws
that damage the near-blockbuster feel of this
arena-based game.
We’ll get the most obvious, publicised
positive out of the way in haste. The story of
Heavenly Sword, along with the presentation
of the cut-scenes is the best ever seen in a
videogame. This is no exaggeration. We would
complain, but we can’t. The dialogue is rocksolid,
while the lip-syncing and appearance
of the characters is scarily humanistic. Andy
Serkis was worth the money, without a doubt,
giving Heavenly Sword a sort of middleground
identity between games and films. In
this regard, it’s a pioneering and massively
important game, but another take on this is
cynicism: great cut-scenes, yes, but this isn’t so
important when it overshadows the gameplay
in such a way. For the more cinematic-hungry
gamers out there, though, this is an essential
release; and even the most hardcore gamers
will stick around for the tale, even if the game
disappoints. Heavenly Sword is fascinating in
the way it plots your participation.
Nariko, a 20-something-year-old woman, is
part of a clan ordered to protect the Heavenly
Sword. Along with her father, Shen, and her
adopted sister, Kai, they’re leading the clan
away from King Bohan, who seeks the weapon. |
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Oddly, he looks like a waxwork, elderly version
of Andy Serkis, who characterises Bohan
brilliantly, through his voice acting and motion
capture. Actually, sister Kai also resembles
Serkis a little bit, which is possibly the most
terrifying thing that you could ever find in a
videogame – hopefully, you’ll get over it quickly.
Anyway, when Bohan captures Shen, Nariko
equips the Heavenly Sword and unleashes
its power. This was not meant to happen:
Shen’s goal was to protect the Heavenly Sword
from use, but Nariko’s wielding of it has now
triggered a countdown to her death. On the
other hand, though, she’s now a super-styling
she-bitch with the power of nine burly men –
easy come, easy go, as they say. The characters
are always iconic. From the savage-but-pitiful
Roach, to the likeable figure of Nariko, everyone
will become involved with the narrative through
this eclectic group (see Casting Call boxout).
This isn’t a Metal Gear Solid method of cult
storytelling either, but instead, the rather
relatable and exciting plight of a woman’s brutal
road towards her own undoing. It’s structured
like a movie as well: set piece at the beginning,
a smaller journey through the middle and a
destructive ending coupled to it – y’know, just
for good measure.
Naturally, this has a significant impact on the
gameplay. While we’ve already described the
awkward placing of Heavenly Sword among its
peers, we haven’t really justified our feelings on
the playable sections. Heavenly Sword doesn’t
have a jump button, which immediately makes
the level design and combat feel cumbersome
and clumsy. Instead of a savage array of
jumping-combat techniques, you’ve been
ditched with an awkward style of aerial battle.
This involves holding the l button to select
your speed attack, pressing T to whip an
enemy in the air (if they’re not holding a shield
at the time – annoying!), before awkwardly
forcing you to shake the pad to begin a mid-
air combo. Putting it in the simplest context
possible, you’re never going to do this.
The other forms of combat are actually okay,
since you’re in command of three different
fighting styles: the aforementioned speed attack,
the ordinary attack and the heavy attack. Hacking
away at flesh is fun with whichever stance you
choose, but button bashing tends to see you
through most battles. Here, we reach one of
Heavenly Sword’s massive stumbling blocks;
the combat is always the lifeblood of games
like this, but there’s almost no finesse here.
Counterattacking is the combat’s saving grace,
though, since leaving your character to block
allows you to react with the Triangle button.
This triggers an always satisfying animation
as you react to the attack. Cue testi-stamping,
neck snapping and all of the people-lobs you
could ever ask for in the push of a button.
These reactive commands make the game
about twice as fun, since even the most
horrible enemy can succumb to a good
sacking if you’re in the right stance. With this
and some swish super-attacks in tow, the
combat becomes that little bit more exciting;
suddenly, you’re fighting a lot of enemies
and you’re finding it to be quite a lot of fun.
It isn’t deep and the counterattacks are
problematic, but the combination of narrative
and gameplay is working fairly well. It’s a
crying shame about the shoddy boss battles,
though; every single one is the same slog
through three identical tirades, without ever
being anything more than a disgusting waste
of everyone’s time.
This is at the start of the game: Nariko’s
story is told retrospectively, you see.
Ignoring the issues of Heavenly Sword is
tough. Thanks to a slightly disturbing frame
rate, some scenarios aren’t quite as smooth
as they could be. The graphical styling of the
game is often quite ugly, too. Take Nariko,
for instance: she’s a pretty face, isn’t she?
Shame about the hair – it looks like a bunch
of red sausages have been strapped to her
head, while early artwork suggested a more
individual approach to each strand. Even the
PS2 characters of Kingdom Hearts 2 have
better-looking hair than this, so we’re a little
confused by this decision on the game’s detail.
Oddly enough, Nariko’s face is detailed with
reckles and markings, leaving us baffled by the
contrasting detail on her character model. |
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Another flaw lies in the ridiculous
recurrences of the enemy-character designs.
When a mere nine generic villains populate a
game, you know that Ninja Theory didn’t see
variation as a priority. Every battle loses a bit
of spirit when you’re forced to fight 20 of the
same enemy for the tenth time. Surely, asking
for at least 30 different enemy types isn’t too
high a demand for such an important PS3
game? Modern games shouldn’t get away with
discrepancies like this, and you’re certain to
lose interest in a game that is content to rest on
its laurels in the detail department.
There are some tempting respites in the
game’s focus. Kai, Nariko’s sister, specialises in
an ancient art, known as ‘twing-twang’ – which,
essentially, is archery with a twist (see Twing
Twang Terror boxout). All of the long-ranged
attacks are controlled by the Sixaxis. The use of
this ability varies, depending on the situation;
our favourite use of the Sixaxis projectile
control was at the end of the game, as you were
charged with the goal of attacking 500 men
with a rocket launcher. We’ve got screenshots
of that very situation in this review, but nothing
beats the thrill of actually doing it yourself.
Heavenly Sword is film-like, and we appreciate
that identity, to a certain degree. When the
game is nearly film-length, however, you’re
suddenly questioning the validity of your initial
praise. Heavenly Sword is six-hours long. We’re
not joking, and we don’t find it funny. This
ridiculously short period of time is perhaps the
biggest letdown of all, as you spend the first
five hours of Heavenly Sword waiting for it to
kick off in full. Suddenly, the screen is branded
by a disturbing introduction as you enter the
fifth chapter: “The Final Battle”. We thought this
was some kind of ironic prank, or the precursor
to a gigantic plot twist. Nope; as soon as you
see this questionable prophecy, you’re hardly
aware that the game is
just a mere hour away
from its conclusion.
Which, ultimately, leads
us to our final indecision
with Heavenly Sword.
Waiting for it was a long, three-year ride, but
it was over in six hours. How? What the hell
happened? It’s impossible not to enjoy those
hours, but you could complete Heavenly Sword
four times in a weekend, and while there is
some replay value, it’s hardly instantaneous.
Where is the rest of it? We’re dying – actually
dying – to give Heavenly Sword a better score.
The combination of gameplay and story is just
so ground-breaking and important, but the
lifespan is insulting for £40.
So... it’s hard to score Heavenly Sword.
We probably like it a bit more than our score
dictates, but the length, along with the slightly
messy gameplay creates a lot of divided
opinions within our minds. We’ll just give in, and
put it this way: if you’re desperate for a solid,
PS3-exclusive title that tells a story in a wholly
revolutionary-but-short way, Heavenly Sword
will be just enough to satisfy your needs this
year. It didn’t meet our expectations, but the
story alone is a triumph.
Samuel Roberts
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