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PREVIEW HAZE |
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Okay, so now everyone knows
about Haze’s big twist. You
start off as a Mantel trooper,
but halfway through the
game you discover some terrible truth
about Mantel and opt to switch sides,
resulting in a very different style of
gameplay. We know each side is very
unique, and we know they’re both pretty
cool, but which is going to be best?
Obviously, with multiplayer in mind
Free Radical will be endeavouring to
ensure that each type of soldier is just
as powerful as the other, and hopefully
each will be equally fun to play with in
both single-player and multiplayer. But
ultimately, everyone’s going to end up
with a favourite, right? So, let’s look at
what we know, and figure out which side
we most like the sound of.
Obviously Mantel has the most
advanced, most powerful tech around
– strong, light body armour, fast, tough
vehicles, the latest hi-tech weaponry and,
most importantly, Nectar packs. But is
most advanced really best? The whole
point of playing as a Mantel trooper is that
you’re playing as someone whose reality
is just like a videogame. Could all this tech
make fighting for Mantel a bit too userfriendly?
A bit too plain sailing? Maybe,
but then being an uber-powerful supersoldier
can be a lot of fun, too. Fun, but
perhaps not as satisfying as playing the
underdog and having to rely on cunning
and improvisation. If you reckon a more
piecemeal approach to technology might
be more satisfying, then the Promise
Hand rebels might be more your style.
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Every piece of kit the Promise Hand
uses has been salvaged, mostly from
dead or captured Mantel units so, for
example, they don’t have full suits of
armour, but they do have some armour.
Also, they have mostly the same weapons
as Mantel, but fewer of them with a less
plentiful supply of ammo. To compensate
for this, to some extent at least, Promise
Hand fighters have figured out a way to
adapt any ammo they find to whatever
weapon they’re carrying at the time. So if
you use a mini-gun to kill a load of Mantel
troopers armed with pistols, you can
use their pistol ammo in your mini-gun.
Something Mantel troops can’t do.
One of the most important weapons
in any rebel’s arsenal is a roll of sturdy
adhesive tape. Why? Because without
tape you can’t make Nectar grenades by
fixing a Nectar pack (ripped off the back
of a dead enemy) to an ordinary frag
grenade. A well-placed Nectar grenade
can cause a whole group of Mantel
fighters to overdose simultaneously,
which normally results in them freaking
out and shooting each other. A great way
to save ammo. Rebels also carry knives
which, during the process of making a
Nectar grenade, do tend to get covered in
Nectar. Nectar that Promise Hand cannot
afford to waste. Stick that knife in a Mantel
soldier and he’ll freak out, too.
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The Promise Hand have also developed
several other tactics to give themselves a
fighting chance against the superior might
of Mantel, including laying traps, playing
dead, dodging and evading techniques,
and healing. With all this in mind, we can’t
help leaning towards their camp on the
grounds that it sounds more varied and
interesting. In contrast, fighting for Mantel
seems a bit like playing, well, Halo or
something. Of course, Promise Hand will
presumably prove to be the good guys in
the end, so it’s perhaps fitting that their
gameplay is more complex and satisfying.
We just hope that not everyone sees it the
way we do, otherwise no one will want to
play as Mantel online.
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