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REVIEW GUITAR HERO: AEROSMITH |
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PUBLISHER
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ACTIVISION
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DEVELOPER
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NEVERSOFT
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GENRE
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RHYTHM ACTION
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PLAYERS
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1-2
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PRICE
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£49.99
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RELEASE DATE
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OUT NOW
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We plundered Guitar Hero: Aerosmith’s
entire wealth, on hard, in under four hours.
You’ve got to really
like Aerosmith to
spend fifty quid
on this.
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SCORE
25/JUN/08 |
63% |
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Some may think that the answer to
the question, ‘Who exactly is this
aimed at?’ resides somewhere in
the book of the screaming bloody
obvious. But there’s more to the answer
than ‘Aerosmith fans’. Because if you’re one
of said fans, we can assume, since you’re
reading this, that you own a PS3 and are
probably shit-hot at Guitar Hero. And, since
you’re a fan of both the game and the band,
stop reading now and go buy it. But we
suspect that most of you fit into a separate
category and, like us, you have a tendency
to shred the odd lick while bouncing around
the lounge and looking like a bit of a cock,
but are relatively indifferent to the middle-of-the-road
strummings of Tyler and Perry.
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The game itself doesn’t differ a whole lot
from Guitar Hero III. In fact, when you begin,
you’ll be hard-pressed to tell them apart.
Each tier contains five songs beginning with
two non-Aerosmith tracks, which you’ll
play using the exact same characters from
Guitar Hero III, and ending with three
Aerosmith numbers; two standard and one
encore. Each tier is divided by some pretty
poorly edited documentary footage of the
titular band offering cheesy sound bites
about the venue you’re about to play; each
one chosen based on its importance in
the band’s career. Once Aerosmith are on
the stage, you may note that Steven Tyler
moves like Steven Tyler and the rest of the
band bop, skip and jump their way around
the stage in an overplayed Aerosmith stylee.
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But these additions are purely cosmetic.
Get down to the nuts and bolts and what
you have here is a hugely expensive and
not particularly pleasing track pack. Only
42 songs in fact, one of which, Dream On,
you could have already downloaded for free
if you have GHIII. We won’t bother offering
our critique on Aerosmith as a band; you
already know whether or not you’re a fan.
However, the music itself is for the most
part dull. Despite the majority having
been taken from their respective master
recordings, the mix is muddy and lifeless
in many cases (comparing unfavourably
with our MP3 versions of precisely the
same tunes) and the line-up as a whole
is only marginally rescued by the odd
non-Aerosmith highlight such as The Cult’s
Eighties floor-stomper She Sells Sanctuary.
Run DMC make an appearance both solo
and with Aerosmith in tow, but little effort
has been made to mimic the classic backto-
back stage that we all lovingly remember
from the video. The game feels, to all but
the most hardcore of Aerosmith fanboys,
like a rather cynical cash-in. Zero evolution,
minimum effort, maximum profit.
Dan Howdle
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