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REVIEW GUITAR HERO III |
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PUBLISHER
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ACTIVISION
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DEVELOPER
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NEVERSOFT
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GENRE
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RHYTHM ACTION
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PLAYERS
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1-2
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PRICE
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£69.99 WITH GUITAR
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RELEASE DATE
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OUT NOW
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The boss battles may let it down
slightly, but Guitar Hero III is another
magnificent rhythm-action beast,
sure to appease fans and newcomers
alike. So, grab a
guitar, strike a
pose, and rock. |
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SCORE
05/NOV/07 |
90% |
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| GUITAR HERO III GAMEPLAY VIDEO
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To view this trailer, you will need to have Adobe Flash Player already pre-installed.
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Hands up if you were concerned
when news broke about
Harmonix’ severed involvement
with the imperious Guitar Hero
franchise? Like a classic movie whose
bastardised sequel tarnishes its name, the
dissolvement of Guitar Hero’s creators
from their greatest love seemed like a
recipe for disaster. Especially
when control was placed
into the hands of Neversoft,
the team responsible for
the steady decline of Tony
Hawk’s. Surely Guitar Hero
can’t go the same way?
Well, simply put, no, it can’t. With all of
our collective rock spirit, we are ecstatic
to announce that Guitar Hero III carries
on the rich vein of form that both its
predecessors established. Ignoring Rocks
The 80s, of course, an experiment best
left forgotten. No, Guitar Hero III drives the
series on with the flair, flamboyance and
free world rock that we’ve come to expect,
and grown to demand, damn it.
It all begins with the new guitar itself.
Larger and heavier than before, it feels far
more realisitic in the hands, while the new
strum bar makes fast notes easier than
ever. The fact that it’s wireless doesn’t hurt
either, no longer will a cable shackle your
inner rock God. As with any new peripheral,
especially one that makes minor changes
to something you’ve used for years, there’s
a noticeable period of adjustment. But
after a few hours tearing through Career
mode you’ll never look back. |
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Actually, ‘tearing’ through Career
mode might not be the right word. Guitar
Hero III is considerably tougher than its
predecessors. Veterans will most likely
dip straight into the Hard difficulty, as
did we, and may well be surprised as to
how tricky it soon becomes. The opening
few sets are comfortable enough, with
a handful of great encores and some
tremendously well-selected tunes, but when
you get down to the later tracks, the heavier,
dirtier and more dangerous tunes, you may
well struggle. Certainly, Slayer’s Raining
Blood and Metallica’s One contain solos
so tough your fingers will have to develop
new muscles just to keep up. Thankfully,
Neversoft has tweaked the hammer-ons
and pull-offs, making them easier and more
useful than ever, so the more noodling solos
become slightly less daunting.
Nevertheless, Career mode is tough, but
necessary in order to unlock all the songs.
The tougher solos may hinder your progress,
but it’s the new boss battles that could have
you throwing guitars through TV screens.
Breaking up the incessant shredding are
three one-on-one rock battles, where fast
fingers and clever use of power-ups will win
the day. The first of these, against ex-Rage
Against The Machine axe man Tom Morello
is easy enough, teaching you the basics and
allowing you to pick up a few power-ups
(which are fired across to damage your
opponent’s play). Beat Morello, and you get
to tear through Bulls On Parade by Rage.
Lovely. Up later is Stoke’s very own Slash,
whose amp-melting solo is superb to listen
to and play, but astoundingly tough when
the shaggy-haired rock God is throwing
Lefty Flips and Double Notes at you. If you
manage to power through though, you’ll
get to rock out to Welcome To The Jungle,
a suitable reward.
The final boss battle, though, is nothing
short of a nightmare. We won’t spoil who
you’re battling, but it’s far too tough,
far too unfair and flies in the face of the
Guitar Hero ethos. This is a game about
expression and creativity, not repeated
play and frustration. If the battles were
simply one-on-one best-score wins faceoffs,
they’d be more than welcome. As
they are though, they’re the first tarnish on
Guitar Hero’s impeccable record. |
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Don’t feel too disillusioned though. A
small blot on a copy book this pristine
makes little difference: Guitar Hero III is
a superb videogame. The track listing is
amazing, mixing modern indie rock with
heavy-metal classics, passing blues and
Latino lounge rock on the way. Even the
lesser-known songs play beautifully, with
well-judged verses and solos. Neversoft
has proven its knowledge of rock ’n’ roll is
comfortably comparable to Harmonix’.
Also, the inner workings of Guitar Hero
haven’t been compromised. One of the
complaints levelled at Rocks The 80s was
that its songs never made you feel like you
were actually playing guitar. The patterns
of notes and chords in Guitar Hero III
mimic the real thing in a way that only
GH and GH II have managed in the past,
so when you nail that solo in Knights Of
Cydonia, you feel like Matt Bellamy. Except
you’re not playing keyboards and circling
Hertfordshire on a jet pack.
Rock Band may set a new standard
when it arrives next year, but, for now,
Guitar Hero III is the pinnacle of the
rhythm-action genre. The new guitar,
massive song list and commitment to
balls-out rock ’n’ roll is what the franchise
needs. Keep on rocking Neversoft, you’ve
passed with flying colours.
Jon Denton
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