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REVIEW GRAN TURISMO 5 PROLOGUE |
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PUBLISHER
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SONY
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DEVELOPER
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POLYPHONY DIGITAL
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GENRE
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RACING
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PLAYERS
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1-16
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PRICE
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£24.99 (BLURAY & PSN DOWNLOAD)
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RELEASE DATE
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OUT NOW
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Measure yourself on a graph that
shows ‘love of racing’ on the vertical by
‘impatience’ on the horizontal. If you place
somewhere around the top-right, then
give it a try. The rest of you, save your
pennies for GT5 instead. Prologue
says it’s going to be amazing.
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SCORE
31/MAR/08 |
75% |
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| GRAN TURISMO 5 PROLOGUE GAMEPLAY VIDEO
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To view this trailer, you will need to Adobe Flash Player already pre-installed.
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It’s diffi cult to know whether or not
Polyphony Digital has been hung by a
misjudged consumer love for its longrunning
series of racers. Or if, on the other
hand, whether giving us what’s essentially an
extended demo, is little more than a revenuegenerating
exercise. Whatever its motive,
Polyphony Digital has been working on Gran
Turismo 5 for over two years now. And while
Gran Turismo 5 Prologue certainly offers us
more of the Gran Turismo experience than
last year’s Gran Turismo HD – instead giving
us 40+ cars and six tracks (12 if you count
reversals) – it’s hard to get too enthused
about something that you’re paying good
money for, even though it’ll all be incorporated
into the fi nished article when it fi nally
emerges later this year. Something which
you’ll have to pay for again.
Admittedly, you’re not paying full price
for Gran Turismo 5 Prologue, but in and of
itself, it feels incomplete. Tuning is conspicuously
absent from the very beginning, with only
a quick-tune option available once you’ve
completed the ten events for each of the
three classes; A, B and C. Thirty events, not
including online, may seem like a reasonable
amount for the money, but we managed this
feat in just one afternoon. And with decent
cars starting at around 40,000Cr, it’s going to
be quite a while before you’re driving anything
with power beyond that of your average
family saloon or hatchback, which, to be quite
honest, is about as much fun as taking the
kids to Sainsbury’s. Class C, where you start,
is almost totally lacking in challenge. Your
Suzuki Cappuccino ’95, or Mazda Atenza
Sport, is unable to reach suffi cient speeds
to make the events either exciting or fun.
What’s more, each of the events has specifi c
car requirements, from cars under a certain
weight, to cars with a certain drivetrain. This
means that rather than saving your money
for that tasty B-class motor, you’re going to
be forced into spending it on cars that you
really couldn’t give two hoots about owning.
And the impetus to take your toddler bus
online is utterly shat upon by your inability to
customise your ride.
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The default setting for each race is to have
steering and braking assistance switched
on, each acting as a guide for numpties who
think that braking and steering at the same
time is a good idea. Although, it is a good way
of learning the ins and outs of each course,
these fi gures and racing lines will be different
depending on what you’re driving (a Ferrari
F430 ’06 is going to be able to handle the
bends slightly quicker than a Renault Clio
Sport V6 ’00). We recommend then, that you
turn these off as soon as possible. Instead,
try to attain the feel and weight of each car,
because, once practised, it’s a far sexier way
of racing than being dictated to at every turn.
Polyphony Digital has always made
the best-looking driving experiences for
each of Sony’s babies and Prologue is no
exception. Visually, this game is nothing
short of stunning, attaining a level of nearphotorealism
that’s so mind-fooling at 1080p,
you can pretty much brush off critics as fi ckle.
This is especially the case during replays, in
which the game’s razor-sharp detail and HDR
lighting will burn the word ‘impressive’ clearly
and decisively into your retinas.
Quite apart from reaching unmatched
levels of visual fi delity, the series has never
really got beyond the car-train approach to AI.
That is, each of the AI cars – six previously, up
to sixteen here – do little more than follow the
ideal racing line at a designated speed for the
duration. So, has it been fi xed? Well, yes and
no. On the one hand, you will occasionally see
the odd overtake, but usually only after you’ve
personally cocked up a corner. AI cars will
attempt to avoid you now, instead of simply
carrying on with their perfect racing line and
into your rear end.
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The online game is positively schizophrenic.
For example, we haven’t played another game
which is quite so easy to just jump into with up
to 15 other players – fi nding a suitable lobby
takes mere seconds. But Polyphony Digital
hasn’t applied the necessary rules to allow
for a fair and competitive race. For example,
adding time penalties for leaving the road,
cutting corners, or deliberately knocking out
opponents; barging opponents off the road
almost always leaves you better off. So, what
we’re left with, sadly, is a mildly fun diversion.
Imagine Destruction Derby. Without the
destruction. Just... derby.
GT5 Prologue certainly isn’t for everyone
and those thinking of purchasing it for a
miniature racing experience that will tide
them over until the release of the real deal,
will most likely be disappointed by the lack of
tuning options, cars, and the short trackcount.
However, those who are willing to
accept these caveats will fi nd a competent
racer that will not only have you salivating for
the release of GT5, but also allow you to bear
witness to what your PS3 is truly capable of.
Dan Howdle
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