Let’s hear it for nice graphics. For sure the
only major difference between this and
the PlayStation 2 version is the texture
quality. It has a much bigger impact than
you might think as
well, making it well
worth upgrading to
the next-gen.
SCORE
05/MAR/07
87%
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As you get older the regret at
never having thumped someone
properly grows and grows. The
opportunities are fewer and the
threat of legal action more real. Among a
great many other things, this means that
there is a bigger need for more realistic
fighting games, and as things stand the most
realistic of them all is Fight Night Round 3.
It helps that, unlike most other sports
games, Fight Night is in real-time. There
are 12 rounds in a bout and each of those
is three minutes long. This is no highlight
reel with the slow, tired parts of a match
substituted for a new super punch or
adrenalin hyper-charge, this is an attempt
at a fair, fun representation of a sport
and more often than not it succeeds.
A major factor in the game’s success is
also its most talked about – the visuals.
Though the convincing skin textures and
sweat drips can sometimes jar with the
movements of the pugilists, they bring
an overall sense of
believability to the
proceedings that
enhances the impact
of every jab, cross
and hook. There’s something immersive
about great graphics, and Round 3 is a clear
reminder that strong visuals can do more
than just decorate the game’s mechanics.
This being an EA sequel, there’s naturally
very little difference in the gameplay from
its predecessor, although the Fight Night
series has hardly been crying out for
improvements. The analogue system is
still a tad fiddly but ultimately rewarding
whilst the camera still sensibly cruises
about the canvas. There is a tremendous
depth to the combat as well, with the
excitement bolstered by a genuine feeling
of progression. Even more agreeable is the
number of options available to those who
can’t quite find comfort with the default
settings. For many the face buttons are a
better alternative to the Total Punch Control
System, the option being much more
combo-friendly. Similarly the camera can be
swung about to all sorts of angles, the most
notable of which is the PS3’s exclusive firstperson
view, Get In The Ring.
Of course, there has been a version of this
game out for well over year and we’re not
talking about the PS2 one, so a reluctance
to buy a game you might feel already dated
could certainly be understood. However, we’d
recommend against any such inclination
– this is still an extremely decent sports
game and well worth your attention.
Imagine Publishing Ltd, Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ
Registered company 5374037 (England) : VAT No 864 6042 18
Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson