Professional boxing is both
a very good and a very
bad sport. Very good,
because it’s genuinely
exciting and unpredictable, and a
true test of the physical and mental
capacities of the competitors
involved. Very bad, because these
people are really, really hurting
each other – risking their lives for
money and fame while crowds of
bloodthirsty onlookers cheer them
on. It’s kinda disgusting when you
look at it that way.
By removing the HUD from
the game entirely and forcing the
player to pay particular attention
to the graphic detail of the visible,
physical damage on their boxer’s
face and body, Fight Night Round
3 both captured, and emphasised,
the brutality of the sport. It
was undeniably an impressive
game, but what about those of
us who actually appreciate the
entertainment value of boxing, but
get a little bit squeamish about all
of the blood, sweat and slobber
fl ying about all over the shop.
By ‘shop’ we mean ‘ring’. And by
all the other stuff in the rest of
this paragraph we mean ‘we like
cartoons better than real life’.
When someone punches
someone in a cartoon, their fi st
turns into an anvil fi rst and makes
a big, hammer-shaped bulge in the
back of the head of whoever they
punch, and their head shakes and
rattles about like a punching bag.
But they’re fi ne afterwards. It’s
brilliant, harmless violence, and it’s
what FaceBreaker is all about.
If you’ve ever played Ready
2 Rumble Boxing – supposedly
one of EA Sports’ president Peter
Moore’s favourite games – then
you’ll know exactly what to expect.
There’ll be larger than life (much
larger actually) characters with
huge, ‘funny the fi rst few times
but gets annoying quite quickly’
personalities, and really silly
special moves. It is from the same
studio as Fight Night, but don’t
expect the same game with a coat
of cartoonish paint.
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Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson