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REVIEW THE EYE OF JUDGEMENT |
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PUBLISHER
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SONY
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DEVELOPER
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IN-HOUSE
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GENRE
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STRATEGY CARD GAME
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PLAYERS
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1-2
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PRICE
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£59.99
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RELEASE DATE
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OUT NOW
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The concept for Eye Of Judgment
remains brilliant, the game itself (with
enough cards) is brilliant, it’s just that it’s
going to cost a lot
of money before
you can make
any proper
progress in it.
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SCORE
02/OCT/07 |
65% |
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There’s nothing worse than being
kicked in the balls. A white-hot fire
erupts from within your testes, the
pain rapidly flares throughout your
entire body, while your voice temporarily
takes on the high pitch of Theodore the
chipmunk (the little one without glasses).
After being left reeling by the below-thebelt
punch that was last month’s Lair we
were somewhat wary that a similar tingling
sensation would appear once we delved into
The Eye Of Judgment.
Fortunately, Sony’s innovative new card
game is nowhere near as disappointing as
Factor 5’s draconian opus. It is, however, one
of the most cynical game releases we’ve
played for some time, and that hurts us
greatly, mainly because the core concept of
Eye Of Judgment is still as sound as the day
we first encountered it.
So, for those who may have missed
our last preview, let’s have a quick recap.
Bundled with the PlayStation 3’s new EyeToy
– in a glorious presentation box that would
make Pandora green with envy – The Eye Of
Judgment is a new collectible card game that
actually uses real cards. These cards are read
by the EyeToy and then projected on screen
so that you can battle it out against a human
or computer opponent. The cloth game board
consists of nine squares made up of several
different elements and each player must
secure five squares in order to win a match.
You start the game with five cards, each card
requires a specific amount of mana to cast
and activate, and every turn you’re given a new
card and two pieces of mana.
It’s a wonderfully original concept and will
no doubt have fans of Yu-Gi-Oh! frothing at
the mouth with excitement, and yet Sony has
dropped a clanger so large that, like The Great
Wall of China, it can be seen from space.
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Play any collectible
card game and you
quickly discover that
collecting new cards
is tremendously
exciting. In fact, it’s
somewhere between picking up a new console
on launch day and the birth of your first child.
The joy of finding a rare sought-after card,
discovering how it interacts with your existing
deck and working out how it will combo with
others will only ever be really understood by
like-minded individuals, but trust us when we
say it’s something very special.
Due to the fact it uses real cards, Eye Of
Judgment captures this feeling perfectly. You
get to see cards you’ve just bought burst into
life on your TV screen and, should you wish to,
you can even interact with them.
Registering cards couldn’t be easier. You
simply place them on your cloth mat and
within seconds they’re stored on your PS3’s
hard drive ready to be added to any new
decks you want to make.
It’s here, though, where things begin to
backfire. Rather spectacularly, in fact. To
ensure that Hasbro sees plenty of booster
pack purchases, no doubt, Sony has stingily
given you just 30 cards to begin with.
Therefore, the computer side of Eye Of
Judgment is hamstrung massively, because
the deck you’re supplied with is woefully
inadequate against even the lowest difficulty
computer opponent.
Whereas beating the computer in any
other computerised collectible card game will
reward you with new cards to improve your
existing deck with, there are no such benefits
with Eye Of Judgment. Beat the incredibly
tough AI and your reward is an even better
deck to play against, not with. Hardly a good
incentive to keep you playing. Even a story
mode may have made up for this huge flaw,
but you don’t even get that. After all, that
would just interrupt the buying of cards.
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Of course, another problem with only
having 30 cards to work with is that it’s
impossible to play a friend offline, unless you
– yeah, you’ve guessed it – buy more cards.
This is a particularly cruel blow as the wellpresented
tutorial constantly points out the
joys of playing against a human opponent,
so it’s somewhat unbelievable that you’re
unable to do this straight out of the box.
But here’s the kicker. We still think Eye Of
Judgment is a very clever game that would
have easily scored in the high 80s if Sony had
been brave enough to include a decent amount
of cards – say 70 – to start you off with.
The actual mechanics, both of the core
game and how the cards interact with each
other are near flawless, the presentation
throughout is utterly superb and the online
mode promises hours of fun.
It’s just that you’re going to have to buy
quite a few cards before any of this potential
begins to actually materialise. Think of it like
buying a deluxe toolbox, but it only contains a
spanner, a hammer and a screwdriver. You’ve
got the potential to build something great, but
you’re going to have to buy a few more tools
before you can do so. Of course, if this was
just another CCG this would be completely
acceptable, but it isn’t. By worrying so much
about its collectible aspect, Sony has forgotten
to focus on what makes Eye Of Judgment so
exciting in the first place. What a pity.
Darran Jones
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