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REVIEW EVERYDAY SHOOTER |
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PUBLISHER
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SONY
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DEVELOPER
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SANTA MONICA STUDIOS / QUEASY GAMES
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GENRE
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SHOOT-'EM-UP / RYTHM ACTION
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PLAYERS
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1
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PRICE
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£4.99
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RELEASE DATE
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OUT NOW
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Everyday Shooter becomes wearisome
after a few hours, but there are
encouraging strokes of creativity in its
design. With a few more levels, it would’ve
been exceptional,
but it’s unique,
engaging fun
as it is. |
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SCORE
07/JAN/08 |
86% |
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| EVERYDAY SHOOTER GAMEPLAY VIDEO
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To view this trailer, you will need to have Adobe Flash Player already pre-installed.
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From the passive Nucleus to the
mighty PixelJunk Racers, the
downloadable games on the
PlayStation Store have always
had the same effect on us; within a few
days, we become disillusioned by their
novelty. The games don’t have the staying
power of full releases like Resistance,
and unless they offer something with real
meat, like Warhawk, they don’t deserve to
be remembered. Riff: Everyday Shooter,
though it suffers from the same problems
as most of its Store counterparts, is a
highly accomplished, audiovisual massage
for the brain. There’s always more to this
arcade shooter than meets the eye, and it’s
a real testament to how the rhythm-action
genre can go beyond the sequential button
pushing of the Guitar Hero series.
Everyday Shooter, created by oneman
indie powerhouse Jonathan Mak, is
comparable only to Rez, in that it combines
an established shoot-’em-up formula with
the ability to twist the audio. Although the
game is controlled with the same two-stick
mechanism as Nucleus, Super Stardust and
other blasters of its ilk, the music, composed
by Mak, is a bigger draw than the actual
shooting itself.
The action takes place on a single screen,
while the player triggers
riffs, beats and the like, by
destroying enemies with a
single stream of fire. The
levels change formation in
time with the music, while the
amount of enemies tends to swell as each of
the eight levels progress. Everyday Shooter
is always running in time with the track that
accompanies it, meaning it’s satisfying to
watch the game transform with the rhythm. |
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Mak’s music is incredibly hypnotic, as well:
even the loading screen has a lovely little
jingle to go with it, and some of the tracks
lead you into a gentle daze. Everyday Shooter
includes the kind of music that marries itself
to your thoughts, so don’t be surprised if
you find yourself gawping at the screen,
dribbling slightly, as you imagine yourself
floating gently through time. Obviously, the
truth of life’s horrific state will kick in at some
point, but it took a few hours before Everyday
Shooter’s grip on us eased. As a shooter, it
works just fine, but the music is what gives
the game its third dimension.
Of course, we’ve paid our dues to the
musical side of Everyday Shooter, but the
blasting is loaded with its own merit, too.
Instead of simply shooting every enemy in
a 360-degree radius, we found that setting
up chains was the key to each level, as well
as to attaining a high score. Stop lots of tiny
aircraft with a small cube, for example, and
they all explode in a haze of pleasant smoke.
Shoot the head off of a caterpillar, and it’ll
take out the surrounding enemies with its
attractive entrails. Collect the little squares
that they drop, and you’re doing the right
thing in Everyday Shooter (see the ‘Chain
Reaction’ box out).
That type of description makes us sound
like quirky retards, but we’re happy to verify
that we’re not. The ingenious level design in
Everyday Shooter is, by default, responsible
for such diabolical situations, and is
secondary only to the music in epitomising
the game’s replay value. With or without
an HDTV, the world of Everyday Shooter
is a majestical feast for the eyes, and the
designs of the environments are admirably
perplexing. Each blossoming animation
brings on something new, be it robots
marching towards a giant eye in unison, or
weird, 1942 aircraft trying to shoot the player
with laser beams. With few exceptions, it’s
inspiring to witness what comes next in a
level. If Everyday Shooter starts a section
in one place, it’ll always end in a completely
different way. |
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Unfortunately, we’re going to have to
weigh in with some complaints about
Everyday Shooter. The game only has eight
levels, and despite being able to alter the
visuals as an unlockable, it’s rather easy to
tire of them. After a few hours, it’s tempting
to move on from it, and the over-pleasant
nature of it all is slightly grating after a while.
On top of this, the levels get hectically
overpopulated, and the chains can be
rather fiddly and unbalanced. Also, while we
enjoyed the fact that we could collect points
and then spend them on extra starting
lives, there’s not much else to the extras. A
multiplayer mode would’ve been beneficial,
too, as it was really the element that brought
the best out of Super Stardust HD.
Overall, though, Everyday Shooter is the
exact type of downloadable game to do
a song and dance about. It won’t be the
greatest dance of all time, and somebody
may have tied your foot to the maypole, but
it’ll be memorable, and above all, innovative.
Dual-stick arcade-’em-ups needed a shot
in the arm – hell, they needed a shot in
the face – but Everyday Shooter succeeds
in coalescing shoot-’em-ups with rhythm
action, and there aren’t enough games that
even try to do that. Besides, the price is
always right with PlayStation Store games,
and this is about as good as it’ll ever get
on the service.
Samuel Roberts
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