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PREVIEW ENEMY TERRITORY: QUAKE WARS |
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If the best art imitates real life,
then the war in Iraq must be
a hell of a lot of fun. As far as
we can work out, warfare has
boiled down to a constant capture
and recapture of checkpoints, in 15
minute intervals, forever. And you
don’t get killed, you just reincarnate
at your barracks. A pain in the arse,
yes, but not life threatening.
It’s no wonder our perception of
war has become slightly skewed,
such is the volume of multiplayer
shooters that the PlayStation 3
has already seen. Call Of Duty 4
is the grand master, of course,
but with Unreal Tournament III,
the forthcoming Battlefi eld: Bad
Company and the very exciting
next-gen SOCOM almost here,
there’s quite a choice for the netbased
soldier.
Looking to stay fi rmly within
this pack is Enemy Territory:
Quake Wars. When it was fi rst
announced, this offshoot of
id’s Quake franchise was pretty
exciting news – 16 players online,
huge environments, vehicles, class
choices and breathtaking visuals.
But in the two years since, the
world has moved on. Those simple
factors aren’t enough to wow the
seasoned shooter fan any more.
Gameplay has to count.
Thankfully, Enemy Territory has
been out since October last year
on the PC, and has garnered quite
a hardcore following. It’s super
smooth, satisfyingly meaty and is
fi lled with those little unscripted
moments of brilliance that spike
your adrenaline and make you wish
for a replay function.
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For those of you not au fait with
the PC version, Enemy Territory
tells the story of the Strogg and
the Global Defense Force and their
eternal struggles for supremacy.
In fact, it pits the humans of the
GDF against the Strogg during
their initial invasion of the planet,
predating the traditional Quake
stories by a number of years. Not
that anyone cares about stories in
games like this.
Perhaps the most interesting
aspect is the character-class
system. Unlike Battlefi eld, which
offers a completely symmetrical
war, with both teams having
identical troop types, the Strogg
and the GDF are unique, meaning
players will tend towards one side
or the other, based on their combat
style and taste.
Take Medics, for example. A GDF
doctor can heal and revive injured
or fallen soldiers on the fi eld.
Nothing new there, of course. But a
Strogg Technician may use a GDF
corpse as a host body for a waiting
Strogg reinforcement. Every class
type has an equivalent, but unique
opposite. Field Ops on the GDF
side can call in helicopter air stikes
using a laser-targeting system
from the ground, while a Strogg
Oppressor can use a geostationary
satellite to call in a Plasma Mortar.
Choosing your side is far more
important than in most expansive
online shooters.
Once you’ve chosen sides, the
persistent character upgrading, so
popular recently, is present and
correct. While it lacks the depth
and reward of Call Of Duty’s perk
system, the upgrading and awards
that long-term players can garner
are enough to keep you playing
and give you reason to perform
well above the simple pleasure of
victory. Developers have learned
that most players are selfi sh
bastards who are far keener on
levelling up their own character
than helping out their team-mates.
A sorry state of affairs.
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Less upsetting, though, is the
selection of vehicles on offer. The
humans, who are sounding
increasingly boring throughout
the course of this preview, have
the usual vehicular arsenal. We’re
talking APCs, jeeps and hovercopters
(okay, they’re not boring).
But the Strogg have giant Cyclops
mech-walkers and Desecrator
hover tanks. No two ways about it,
the Strogg are far more interesting
than their GDF opponents.
The only danger for Enemy
Territory is the competition.
Although a very different type of
shooter, Call Of Duty 4 has taken
gamers by storm, and trying to
tempt them away from their baby
won’t be easy. If Quake Wars has
the slightest bit of lag, the smallest
of connection issues or a poorly
implemented lobby system, it
could cripple it before it begins.
PS3 is only just adjusting to
fostering true online communities,
and before Home hits later this
year, a game like Quake Wars
needs to take care of its audience,
otherwise it will lose it. The product
itself is a well-balanced, clean
and entertaining shooter on PC,
and there’s nothing to suggest
it’ll be anything else on PS3. But
whether or not it’ll be a success
will be determined as much by the
hardware as it will the market.
We shall see.
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