Utterly avoidable and culturally irrelevant,
Dynasty Warriors: Gundam never fails
to be a mundane slog. Most of the PS2
Dynasty Warriors are more polished than
this, and it’ll induce
apathy after a
mere hour of
robot slaughter.
SCORE
05/NOV/07
40%
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The Dynasty Warriors series was
an atrocious set of games on
the PS2, and the mind-boggling
continuation of the series almost
seemed like punishment for past sins. After
chastising ourselves with barbed wire for
six years, however, we were hoping that the
combination of our personal punishment and
mounting development costs would kill this
sort of hack-‘n’-slash nonsense, but we were
wrong. It’s got around any financial issues, by
creating a PS2 game and forcing it into the
next gen, while shamelessly attempting to
gloss over this shortcoming with big robots.
Thematically, it’s a dream come true for most
half-witted Japanese gamers, but hopefully
UK PS3 owners will see Dynasty Warriors:
Gundam for the insipid trash that it really is.
Oddly enough, this is actually inferior to
the Dynasty Warriors series. The mechanics
are replicated, in that you’ll be battling a
startling number of identical machines for
a boring period of time, but this game adds
several new features to
purposely wind you up.
The Triangle button, instead
of providing a heavy
attack, shoots a bar of laser that isn’t aimed
at anything. We’re not sure if Koei ever
thought about this feature in any depth, but
we’re anticipating that it developed Dynasty
Warriors: Gundam with the exact amount of
apathy that we feel when we play it.
There are no skilful combos, and the game
directs you into stupid zones for capture; if
anything about Dynasty Warriors appealed,
it was the opportunity to pour into war zones,
batter 500 enemies and leave your allies to
clean up the mess. With this game being the
scripted batter-fest of bland that it is, the
robots were never going to save the gameplay.
Besides, the awful environments seem
to conspire against your own amusement.
Since there’s no glory in bashing two buttons,
while praying that the game enables your
mech to attack before the boss’s does, you
should consider this an inessential purchase.
The shameless gameplay is no evolution
from what has come before. Even Dynasty
Warriors fans will struggle to find the appeal
of a six-year-old game with a mismatched
licence. The franchise barely worked when it
was messing with history, but now that it dares
to use pathetic physics and dull graphical
styling to disgrace the Gundam franchise,
only the gentle sound of our own sighs are an
appropriate response to garbage like Dynasty
Warriors: Gundam.
Imagine Publishing Ltd, Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ
Registered company 5374037 (England) : VAT No 864 6042 18
Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson