Even if you thought that every one of the
27 other Warriors games was a distinctive
and worthwhile addition to the franchise,
avoid this shameful
anathema like a
toilet cubicle with an
unflushed poo in it.
SCORE
03/MAR/08
30%
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Staggeringly, there have already
been five Dynasty Warriors
games released on next-gen
platforms, four of which were
PS2 ports to the 360, while the other was
the incomprehensible Dynasty Warriors:
Gundam – a release so feeble that the
recently released PS2 port was actually an
expanded, not a scaled-down, version of its
PS3 forebear.
But Koei promised that Dynasty Warriors
6 would mark an end to this practice of
releasing last-gen games on next-gen
machines. It was to be the first true nextgen
Warriors title. In a weird kind of way, we
were looking forward to it.
Unfortunately, on the evidence of
Dynasty Warriors 6, Koei is about as
good at keeping promises as an alcoholic
stepfather. Aside from a
marginal increase in visual
detail, there is nothing next
gen about Dynasty Warriors
6 at all, which makes it all
the more baffling that it
struggles so badly to keep itself together
at all. Technically, this has to be one of the
shabbiest, sloppiest games ever.
We honestly can’t remember when we
last saw pop up this bad. We’re not sure if
we even have. Sometimes an entire army
will appear right in front of you then, within
seconds, disappear just as abruptly. Many
objects have a habit of only being visible
in the mid-distance, popping into view at
about 40 metres away then fading as you
get within about ten. On the rare occasions
the game actually manages to display
everything on screen that ought to be there,
it suffers horrendous fits of slowdown. It’s
what we imagine Dynasty Warriors 2 would
have been like if it had been ported to the
PSone. Or maybe the SNES.
Even without the technical atrocities,
this isn’t a good game. It differs from its
predecessors more than any other title
in the series (except Dynasty Warriors 2),
which ought to be a good thing, but isn’t.
None of the changes make any positive
impact at all, and the entire experience feels
very muted, plain and not at all in keeping
with the series’ over-the-top traditions.
No one really understands the appeal of
Warriors games, not even the people who
play them, but it definitely has something
to do with just how good it feels to wade
through a densely packed crowd of
enemies, flinging them in all directions with
your kill count increasing by the second.
But Dynasty Warriors 6 doesn’t even get
that simple pleasure right.
Imagine Publishing Ltd, Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ
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Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson