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REVIEW DEF JAM ICON |
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PUBLISHER
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EA GAMES
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DEVELOPER
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EA CHICAGO
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GENRE
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BEAT-'EM-UP
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PLAYERS
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1-4
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PRICE
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£39.99
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RELEASE DATE
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OUT NOW
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Memo to EA: next time you make a
game that’s ridiculous fun for the
first few hours before getting old, has
fantastic multiplayer and lets you beat
up Sean Paul, make
sure someone puts
the bloody moves
in, eh?
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SCORE
05/MAR/07 |
79% |
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While the way games are
reviewed can vary, the
procedure tends to loosely
follow this standard
protocol. Is it fun? Is it easy to control?
Does the game in question have a decent
lifespan so you don’t get bored too
quickly? Does it let you punch Sean Paul
in the face? Does it let you kick Sean
Paul in the mouth? Does it let you throw
Sean Paul into a nearby fire, change the
music on the fly if one of his god forsaken
‘songs’ happens to be playing, then throw
Sean Paul into the
fire again? Games
like Okami can score
highly without even
satisfying those last
three criteria, Def
Jam: Icon scores infinitely higher because
of it. We’ll repeat for those of you not
paying attention at the back – you can
kick Sean Paul in the mouth. In the mouth!
That’s 99% of you sold, right there.
For the remaining 1%, Def Jam: Icon has
other tricks up its sleeve. The main trick
is something that EA is probably calling
Active EnvironmentzÄ or something else
wickedy wickedy whack to shout about
on its press release but all it means is
that the backgrounds react to the music
played. Buildings shake to the deep
drum kicks of Method Man’s rap, floors
rumble to the sound of M.O.P.’s ‘Ante Up’
classic, children cover their ears and cry
when Sean Paul’s nasal whining can be
heard. It looks impressive enough, sounds
impressive and by god, it is impressive.
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While it’s no doubt an attempt by the
developer to make us use words such as
“immersive”, these Active EnvironmentzÄ
actually have a use too. You can throw
your opponent around the arenas, all of
which have areas where the environment
is a little more… dangerous. The
helicopter on rooftops will swoop down
and smack anyone nearby with its tail,
the speakers in the executive suite blow
players across the room with their music
and dancers in the club will swing around
their stripper pole and try to lodge one of
their high heels in your eye. Finding these
little hotspots in all the arenas is pretty
good fun, as you drag Redman around
by his ear, throwing him about like a dirty
toy in an attempt to uncover new areas
of pain.
It’s just as well these are included
though because without them, Def
Jam: Icon doesn’t have much to stand
on. The brawling is incredibly basic, the
sort of brawling you could probably
aspire to imitate yourself with the right
combination of booze, pubs and men
hitting on your girl (who isn’t actually
your girl but you did buy her a drink
half-an-hour ago. And she said “thanks”.)
There are punches, there are kicks, there
are some grapple moves and there’s
a feeling of disappointment when you
realize that’s it. Excuse the left turn
into facts and figures territory but..
you have four standard attacks, all of
which do the same thing. You have
two types of knockdown attack, which
are essentially standard attacks that
knock the other player off his feet. You
have two grapple moves and a throw.
Further moves can be unlocked but it’s
not like this turns into a fully fledged
brawler to rival even the most basic of
beat-’em-ups, or even a SmackDown
down. Outside of multiplayer, where the
cringe-worthy animations make every
blow feel infinitely more satisfying,
the anorexic moves list and limited
variation is not nearly good enough.
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EA has second-guessed this problem
and introduced a quick fix measure in
the form of a career mode. You probably
won’t be buying Def Jam: Icon to try to
boost Bun-B’s record sales by deciding
how much money to allocate to the
marketing for his new single but that’s
exactly what you’ll be doing. The story
mode follows your rise to the top as
a record producer, signing artists (by
beating people up), selling singles (by
beating people up) and impressing
women (by cooking her romantic meals
and nice poems. Kidding! You impress
her by beating people up.) At a push, it’s
an okay attempt to add some substance
to single-player, which quickly feels
like you’re going through the same old
routines and fights over and over again.
And yet… you are going through the same
old routines and fights over and over again,
regardless of how well Ludicris’ new single
is selling thanks to you.
So to go back to the original questions.
Yes, Def Jam: Icon is fun. Yes, it is easy to
control. It just doesn’t have the decent
lifespan to keep you coming back for more.
If this was code we received for preview
purposes, we’d do a song and dance about
how with more rappers, more arenas and
more moves, this would be the best thing
ever. As it is, Def Jam: Icon feels like an
unfulfilled promise, a game that could
have been great but quite happily settled
for being good. It’s a real shame when you
consider how much fun the opening hours
are and multiplayer is. Still, at least you get
to kick Sean Paul in the mouth.
Ryan King
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