|
|
|
|
|
REVIEW DARK MIST |
|
|
|
|
|
|
|
|
|
PUBLISHER
|
SONY
|
|
|
|
|
|
|
|
|
|
|
|
DEVELOPER
|
GAME REPUBLIC
|
|
|
|
|
|
|
|
|
|
|
|
GENRE
|
SHOOT-EM-UP
|
|
|
|
|
|
|
|
|
|
|
|
PLAYERS
|
1
|
|
|
|
|
|
|
|
|
|
|
|
PRICE
|
£4.99
|
|
|
|
|
|
|
|
|
|
|
|
RELEASE DATE
|
OUT NOW
|
|
|
|
|
|
|
|
|
|
|
|
Dark Mist would be a good budget shooter
if it weren’t hampered by its lack of ingame
saves and tedious amount of Sixaxis
shaking. After Genji, Folklore and Toy
Home, we’re starting
to wonder if Game
Republic can make a
decent game...
|
|
|
|
|
|
|
|
|
|
|
|
SCORE
03/MAR/08 |
53% |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
 |
|
|
|
It’s ironic; Sony tried so hard generating
a cool image for videogamers with
the PlayStation brand, only to bring
out a control pad that frequently
revels in making you look completely
ridiculous. There was a time when only
idiots moronically shook their DualShocks
and leant side to side while playing racing
games, yet the Sixaxis has turned such
dorky movements into necessities for us all.
Dark Mist is the latest PSN title to make
us look silly with the PS3’s motion controls,
and is a top-down, Gauntlet-style shooter,
developed by Game Republic (of Genji and
Folklore ‘fame’). You play a weird fairy and
progress through a series of simple mazes,
finding keys and killing various monsters
with your magical bow and arrow. There’s
also a story, but judging by the 100-word
introduction, the author
probably wrote it on a loo
wall while taking a shit.
|
|
|
|
 |
|
 |
|
|
|
So where do all the Sixaxis
shenanigans fit it? Well,
monsters aren’t the only
things occupying the mazes in Dark Mist,
there’s also lots of mist, and guess what?
It’s dark. Dark Mist’s dark mist clouds your
vision as soon as it envelops you, making
the nasty monsters and surrounding
environment imperceptible. The only way to
get rid of this mist and illuminate your path
is to shake the Sixaxis.
Initially this gameplay quirk isn’t too
obtrusive. But as Dark Mist progresses
you’re confronted with rooms teeming
with projectile-firing baddies and – even
worse – gaping floor chasms that send
you tumbling to your doom. So, in order
to survive, you have to shake, and shake,
and shake. And then shake a little bit more.
No matter how you package it, constantly
jiggling a control pad gets incredibly
tedious, and if you take into account the
challenging difficulty level and ridiculous
lack of in-game saves, then you have all the
components of an irritating experience.
|
|
|
|
 |
|
 |
|
|
|
But there is a kernel of fun lurking inside
Dark Mist, and Game Republic shows the
same flair for character and environment
design that it did in Folklore. However,
the game just isn’t addictive enough to
successfully mitigate its two major irritants,
and it’s unlikely that you’ll want to play it
more than a few times. This, and the fact
there are so many other exciting titles
on the PSN, makes Dark Mist difficult to
recommend, despite its budget price.
Christopher Reynolds
|
|
|
|
|
|
|
|