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REVIEW CONAN |
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PUBLISHER
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THQ
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DEVELOPER
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NIHILISTIC
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GENRE
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ACTION
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PLAYERS
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1
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PRICE
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£49.99
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RELEASE DATE
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OUT NOW
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Conan’s lack of original ideas and last-gen
gameplay, clips the wings of an otherwise
thoroughly entertaining action/fantasy
romp, which really
captures the spirit
of the original
Conan stories.
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SCORE
05/NOV/07 |
71% |
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Game journalists aren’t the most
manly bunch. We’re usually too
thin and weak to start fights, or
too fat and lazy to run away when
someone starts on us. Our suppressed
macho instincts can only be satisfied within
a safe and digital environment. Therefore,
when a game as red-blooded and butch
as THQ’s Conan came in to the office, we
wasted no time clamping our lips around
its hairy, testosterone-enriched teat – filling
our little bellies with all the milky virility
needed to keep our bruised egos alive.
Mmmm, now we feel like real men.
Thankfully, developer Nihilistic has
steered Conan’s fifth videogame outing a
safe distance away from the risible Arnold
Schwarzenegger films, and slap-bang
into the boisterous, antihero slipstream of
Robert E Howard’s original Conan short
stories. Nihilistic’s Conan
is no hero. He’s out for
personal gain, merrily
tearing enemies to pieces,
yanking out intestines with
his massive man-hands, and
leering at bare-breasted nymphs. We love
him, and we wish he was our dad.
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While the story is pure hokum,
Conan’s
dialogue is sharp and racy. The sexual
innuendos and gruff voice-acting perfectly
capture the tone of Howard’s stories. Even
better are the visuals, which don’t push the
PS3’s hardware at all, but are in perfect tune
with the artwork of famed fantasy-painter
Frank Frazetta, who was responsible for
many iconic Conan book covers.
The gameplay is a simple hack-‘n’-slash
affair and will draw many comparisons to
God Of War. But while there are plenty of
combos to master, Conan’s battles are
slower paced than Kratos’s and rely far
more on countermoves, which can trigger
ludicrously gory death animations – so
expect carpets of guts, limbs and severed
heads layering the battlefield.
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As much as we love Conan for its visceral
combat and nostalgic fantasy-art style, its
appeal is stunted by last-generation design.
Levels take place in lush open jungles,
but you’re directed through each one by
invisible walls. There are also limited enemy
models, and the grisly death animations
soon lose their appeal. What you’re left with
is a game that adheres too closely to old,
side-scrolling beat-’em-ups such as Golden
Axe. Nihilistic tries to mix things up by
introducing QTE – when opening doors and
battling bosses – but like in Heavenly Sword,
these sections are too simplistic to offer
anything more than novelty value.
Nevertheless, Conan’s brutish charm
convinces us to turn a blind eye to many of
its fundamental flaws. So, if you’re looking
for old-school hack-‘n’-slash gameplay,
combined with more blood and breasts than
you can shake your chopper at, then Conan
comes highly recommended. Go on, it’ll
put hair on your chest.
Christopher Reynolds
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