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REVIEW COLIN McRAE: DiRT |
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PUBLISHER
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CODEMASTER
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DEVELOPER
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IN-HOUSE
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GENRE
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RACING
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PLAYERS
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1 (1-100 ONLINE)
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PRICE
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£49.99
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RELEASE DATE
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OUT NOW
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It touches on moments of sheer brilliance
and is one of the best racing experiences
irrespective of platform. But its adherence
to realism is also sometimes its biggest
enemy. Even so,
Codemasters has
itself a dirty little
gem here.
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SCORE
10/SEP/07 |
91% |
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| COLIN McRAE DiRT GAMEPLAY VIDEO
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To view this trailer, you will need to have Adobe Flash Player already pre-installed.
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Accessible is probably the
best word to describe Colin
McRae: DiRT, the sixth game
in Codemaster’s popular
rally simulator. This is something that
either speaks ill of its predecessors in
terms of mass appeal, or Codemasters
is attempting something mainstream
than everything that came before. After
spending time with the PS3 version, and
before that its distant 360 cousin, it’s the
latter. Yes, DiRT is more mainstream. But
for once, that isn’t a bad thing. You see,
despite the sights being set on a much
broader demographic, DiRT remains true
to all that defined the franchise and made
it so popular in the first place.
As a simulated experience it’s still vying
for utmost realism – the physicality of
each vehicle, their handling, how they
react to varying surfaces, course layout,
the AI of opponents and so on. All of
it is supposed to echo the sport DiRT
is based upon. DiRT is about realism
first and foremost, despite its beautiful
menu system and all the other aesthetic
bells and whistles that come with it.
Unfortunately, that’s right down to such
annoying things as small rocks, logs
or tree trunks jutting out of the side of
the road, which could cause you to lose
control of your vehicle and get forced
into the wrong direction. Or, even more
annoying, making you terminally damage
your car well beyond repair. But, y’know,
that’s rally driving, so put up or shut up.
The reasons it infuriates may be arbitrary,
but it comes with the territory. After all,
this isn’t Sega Rally we’re talking about.
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Although, that said, DiRT does
unintentionally highlight just why Sega
Rally is so damn good. And the first, most
immediate reason is the locations. There
are no big waterfalls or luscious green
flora in these tracks, oh
no. DiRT is, as the name
implies, a game with its
emphasis put firmly on
the brown stuff. No, the
other kind. And where
it really surprises is in the beauty of its
bleakness. Tearing down rain-soaked
roads at immense speed, a dull grey or
overcast sky above, frog-strewn forests
to your left and right… what should be a
disheartening, possibly even upsetting
sight in real life is an absolutely gorgeous
image in the game. And that just describes
tracks from Germany and Japan. Australia
features, too, with the blistering hot sun
causing you to kick up a long trail of dust
as you careen around corners.
Sure, it’s a far cry from something
like MotorStorm in terms of visuals
and the destruction from crashes. But
it looks stunning for its own reasons,
despite odd tracks here and there
looking like someone’s just come and
smeared Vaseline all over your screen.
More importantly than these things
is the fact that, in this time of shallow
and disappointing ports hitting the PS3
replete with downgraded visuals, DiRT
is actually a better-looking game than
the 360 version. It’s sharper, less shiny
and – thank God – it has nowhere near
as much vertical syncing. Some exists,
typically when a good number of racers
are jammed together, but we’re talking
trace level here – and not something that
should ever be a problem.
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We mentioned the word "shallow"
a moment ago and it’s something
no one could accuse DiRT of being.
Codemasters has stuffed it to bursting
point – perhaps not in online features
(there are no eight-player races), but
certainly tracks and vehicles. Not to
mention the varying difficulty levels of
the multitude of courses you can race
in Career mode. Structured like a huge
pyramid, Career is where the bulk of
DiRT is set. You also have Rally World
and Championship modes, too. Where
the former is self-explanatory, the latter
presents races where your final time
through each stage of a particular race
combines to decide who wins. The races
in Championship are part of Career too,
which also has standard six-player races
and traditional rally – arguably the best
part of DiRT. By using a points scheme,
players unlock new tiers on the pyramid
and, by virtue of that, races. Said races
are split into five difficulties and the
higher you go, the more cash you get.
Eventually you’ll hit the top to win the
all-important Champion of Champions
event. Then you’ll probably restart.
And the reason you’ll do that is
because, infuriation and mass-appeal
aside, we’re talking about the most
entertaining game in the franchise. Six
entries on and, yeah, while it suffers
for being bloody annoying at times,
the sheer sense of fun doesn’t entirely
erase those problems as much as take
them down in a hit-and-run. There
are times when DiRT even borders on
twitch gaming – thanks largely to the
immense speed and enjoyment of rally
races. That’s because Codemasters has
good experience in this field, with five
previous games acting as proof. DiRT is
the sixth and it’s a success, not just for
the franchise, but the PlayStation 3 in
general. So prepare to get filthy.
Craig Gilmore
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