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REVIEW CIVILIZATION REVOLUTION |
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PUBLISHER
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2K GAMES
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DEVELOPER
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FIRAXIS
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GENRE
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STRATEGY
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PLAYERS
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1-4
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PRICE
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£39.99
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RELEASE DATE
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OUT NOW
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Firaxis must be commended for what
could’ve been a very clunky or patronising
console port. Instead, the series’ depth
and spirit has been
encapsulated
in an addictive
and appropriate
PS3 package.
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SCORE
25/JUN/08 |
90% |
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| CIVILIZATION REVOLUTION GAMEPLAY VIDEO
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To view this trailer, you will need to Adobe Flash Player already pre-installed.
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While action-hungry gamers
will be all over the two biggest
titles in recent months, GTA
IV and MGS4, surely even
they will be a little bit curious about how
a classic strategy series will fare in its
tentative first step on to the PS3, a console
not known for going head to head with
the bastion format of
anally retentive gaming,
the PC. We’ve kept an
eye on the progress of
Civilization’s translation
over the last few months
and on a professional level alone, we
became increasingly curious. Bringing
the Civilization series to the PS3 has
something in common with the spate
of big-budget, comic-book-hero movie
adaptations we’ve seen in the last decade:
Firaxis already has a cracking game and
Sony’s got a great platform for it, so it’s all
down to the directorial cut, and we’re glad
to say Civilization Revolution smacks of an
X-Men hit rather than Daredevil flop.
Firaxis had a tough task on its hands
though, as this is no straight PC-toconsole
port. Civilization IV is a turn-based
strategy title that takes you from ancient
times through several eras into the future,
managing your burgeoning population
as any one of 18 historically famous
civilisations. Victory can be gained through
scientific research, diplomacy or military
might and along the way you constantly
have to balance unit, building, research
and resource production against each
other in order to find the quickest means
of achieving your goal. No one said the
route to world domination was easy… and
neither was boiling this incredibly deep
and drawn-out strategy game down into a
game more fitting for a console audience.
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Firaxis has stripped out the obligatory
micro-management of each city, leaving
you with the simple choice of emphasising
either food, production, gold, science or
your own custom production options. The
workers that performed manual labour on
the map are now fully automated – you don’t
even have to create them, they’re churned
out according to the size of each city.
Research takes less time, so progression
from one era to the next is shorter and
the whole game is generally much faster.
What Firaxis has done is take away the
management humdrum and the wasted
turns waiting for something to happen,
leaving something that even the ADD
generation would be happy with: instead
of playing with sliders and tapping the ‘end
turn’ button for ten minutes, something
exciting happens every turn. We’d barely
settled the founding city of our fledgling
Japanese empire when a barbarian tribe
threatened to attack. Having dealt with
these unevolved upstarts, we discovered
and named a great river, founded another
city, built The Colossus, encountered, traded
and fought with a neighbouring civilisation
before moving into the medieval period. All
this within the first hour of play – which
would have taken a whole working day of
playtime in Civ IV on the PC. Everything
has been fast-tracked, yet Civilization
Revolution has lost very little depth for
it. For certain, it’s not as sophisticatedlooking
as its predecessors, but the
brightly coloured units and large animated
stereotypes that frequently grace your
screen to inform, advise and threaten you
have infinite more charm than the PC’s
little dots, markers and text boxes.
It’s easy to pick up and play as well.
Though Civ IV has a tutorial and a
manual the size of a bible, it takes a
little effort to warm up to it and it can
be very intimidating at first. Not so with
Civilization Revolution. You’re carefully
spoon-fed events and information from
your bespectacled advisor in the tutorial
and it’s only once you’re let off the leash
and you feel comfortable enough to delve
into the menus that you realise its sheer
depth and complexity. Any PS3 gamer
would blanch at the volume of information
contained within Civilization Revolution’s
own encyclopedia, the Civilopedia, with
its hundreds of entries complete with
historical basis, photos and even video
clips; but then we didn’t need to use it
or even discover the in-game option,
squirreled away in a drop-down menu, until
halfway through our game.
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There are few criticisms we can
make about Civ Rev: one would be that
diplomacy can be too black and white. If
you’re not befriending another civilisation,
then you’re their mortal enemy, whereas
the PC version would give you a more
tiered approach that allowed an amnesty
on armies travelling through neutral or
friendly lands, as well as lots of other
diplomacy options. Aside from that, it feels
like the series has gained something from
the translation: the frequency with which
events happen meant we struggled to put
the controller down and stop ourselves
from taking one more turn. It’s incredibly
addictive, and while you might be left
hanging around for your mate to finish his
turn in multiplayer, you’ll find yourself quite
willing to wait anyway. Whether you’re a
Civ fan or you merely dabble with the odd
strategy game, you should definitely give
Civilization Revolution a turn.
Ben Biggs
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